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Post by Steve Farrelly @ 10:50am 10/05/12 | 2 Comments
While it's definitely sad news that BioShock Infinite has been delayed until February 2013, the sadder news might be that this delay could be to add multiplayer.

Take all of this with a grain of salt, but according to a report over at Eurogamer via Twitter king, Superannuation, a recent job listing at Irrational Games seeking Network Programmer to work with the BioShock team. Specifically, the listing outlines a need for someone who has "shipped at least one commercial network-connected game title, preferably on a console", and also has "previous experience developing network backend support on a multi-console title with support for matchmaking, stat tracking and analysis, in-game push updates, etc".

Obviously the actual word "multiplayer" is absent from the job description, but there's enough substantial evidence here to suggest the inclusion of a multiplayer mode might well be in the works, and in timing with today's delay announcement, it's hard to ignore.

If it is implemented, here's hoping it isn't a failure like the multiplayer addition to BioShock 2 which barely managed to raise an eyebrow. And, as previously reported, with the game being absent from major gaming events for the next little while, there's no telling when we'll know more about this. Drop us a line in the Comments section with your thoughts on MP potential in BioShock Infinite.

irrational gamesbioshock infinitemultiplayerdelay
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Latest Comments
Posted 10:54am 10/5/12
Was fun in Bioshock 2, but i just doesn't cut it with the general public, as in, not enough people play it. And with it being peer to peer networking it makes finding local games even harder. I thought it was great but for a single player game as great as bioshock, they don't need it.
Posted 10:55pm 11/5/12
Wish people would stop tacking on multi to games that don't need it...
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