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Post by Steve Farrelly @ 04:03pm 08/05/12 | 6 Comments
As happens with most phenomenons, Minecraft has shed its PC-only skin of late to test elsewhere waters, arriving on both iOS devices and the Xbox 360.

It can be said that this exploration of the game's marketable legs is wrong for all the reasons Minecraft became a phenomenom in the first place: freedom. There's very little freedom for the game on iOS, and its limited outlook negates the community concept that has created such things as MineCon and beyond. But with the Xbox 360 version, it seems like Mojang might have had the right idea in offering something of a gateway drug to the PC game proper, or at least utilised the console platform as an exploration for further development. Either way, it looks like it was a success, as Jickle explores in today's review.

Click here for the in-depth Minecraft: Xbox 360 Edition review.












Latest Comments
copuis
Posted 04:13pm 08/5/12
I must say, after rediscovering and re-enjoying minecraft, and the many changes, the game might have changed but it has expanded the types of gameplay
kettels
Posted 04:31pm 08/5/12
split-screen multiplayer sounds like it could be a lot of fun
fpot
Posted 04:38pm 08/5/12
How much is it?
Dan
Posted 05:00pm 08/5/12
1600 Microsoft Points. About AU$26 at current rates, which is a bit steep imo.
copuis
Posted 05:37pm 08/5/12
i dont know, the pc game is still like 20 euro, so not too bad
DeadlyDav0
Posted 09:22pm 08/5/12
WTF no Kinect yet? GTFO. I dont have a xbox and have never tried kinect for some reason i think minecraft using kinect would be fucking awesome. And exercise while gaming although id probably get wankers cramp from all the mining.
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