hacking towards release
We've endured two delays to get here, but Watch_Dogs is finally within release sights, and ahead of that event we go hands-on with the latest build. Read on for our full thoughts!
inquisitive minds
AusGamers managed to catch-up with BioWare's Cameron Lee, an Aussie expat who serves as a producer on Dragon Age: Inquisition. Check out our full interview!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
to the moon, athena
We caught up with 2K Australia and Randy Pitchford to discuss Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Post by Dan @ 10:30am 08/05/12 | 6 Comments
If German Game of Thrones wasn't your thing, we have another new foreign language video for you today. This one is a Czech interview with developer Bohemia Interactive and is cut with a bunch of new gameplay footage from the upcoming ArmA 3 (via: PC Gamer ).

Fortunately, this one has subtitles, so hit the CC button on Youtube to enable close captions and read Lead Design Ivan Buchta talking about the game, including some serious attention to detail with the new sub-aquatic action, much bigger terrains than the previous games and a gun fight between Nato and Iranian soldiers that shows off the "improved animations". Watch the full video embedded below.







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Latest Comments
Mosfx
Posted 12:11pm 08/5/12
Awesome looking good, the underwater is rather surprising.
fpot
Posted 12:55pm 08/5/12
Looks incredible.
Trauma
Posted 01:38pm 08/5/12
Looking good but I'd like to see more blending between the movement animations, but that's a whole new system of animations so we'll have tol wait and see how it ends up. Looking forward to seeing what the have for E3.
Mosfx
Posted 03:45pm 08/5/12
What do you mean Taruma, I've always thought the animations are good, the AI and Bugs made ARMA 2 frustrating in some parts and in certain cases made the animations look choppy such as running through walls...
Pinky
Posted 03:51pm 08/5/12
Awesome.

I like how at 5.00 he suddenly breaks into English, "When you see the flash it's already too late." Haha. No Czech for that?
Trauma
Posted 06:05pm 08/5/12
What do you mean Taruma, I've always thought the animations are good, the AI and Bugs made ARMA 2 frustrating in some parts and in certain cases made the animations look choppy such as running through walls...

The transitions are too abrupt but the animations themselves are great. Also the vehicle seemed to have no inertia, although this is the first time Arma will have vehicle physics so I guess they just need to tweak it more.
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