beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Dan @ 02:23pm 02/05/12 | 2 Comments
When we told you to stay tuned for more Call of Duty: Black Ops II details today, we weren't just referring to Activision's NBA Playoffs ads. AusGamers was privy to an advanced reveal of the game in Los Angeles recently and chat with the developers about their ambitions this time around.

Treyarch Studio Head Mark Lamia was kind enough to entertain our questions for over 20 minutes and even if you haven't been the biggest fan of recent Call of Duty instalments, what he has to say offers some interesting insight into the different ways they want to mix things up a bit and might just pique your interest in Black Ops II.

We touch on the thought processes behind the game's cold war and near-future 2025 setting, Call of Duty's cinematic scope, potential licensed soundtrack options, the new sandbox strikeforce mode, zombies and much more.

Click on through to the full interview feature in both video and written Q&A form.





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Latest Comments
Crash
Posted 07:44pm 02/5/12
Great interview dude!
mteejay
Posted 07:52pm 03/5/12
Sick interview, can't wait till Nov!
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