With all the Games for Windows Live
hoopla aside, development of the promised PC version of Dark Souls is still stirring up discontent among eager PC gamers. Speaking to Japanese publication Famitsu
, FROM Software Director Hidetake Miyazaki has reportedly (according to a translation by DSO Gaming
) explained that the PC offering will be a "faithful port".
"Yes, It’s basically a faithful port. There’s no change to the resolution.
The frame rate won’t be 60 FPS."
The resolution mentioned of course refers to the pixel size of the game's textures and not the full-screen dimensions. But while it may understandable that they won't be offering higher texture quality (the game was originally developed purely for console, by a studio unfamiliar with PC gaming after all, so they may not even have higher quality sources for the game's textures), it's the frames per second comment that has sparked the most concern.
Perhaps it's another case of something getting lost in translation, but as DSO explains PC gamers have been disappointed by games (from studios that should know better) being inexplicably locked to 30FPS in the past -- such as Need for Speed: The Run, Star Wars: The Force Unleashed 2 and L.A. Noire.
Dark Souls: Prepare to Die Edition is due on PC on August 24th 2012.