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Post by trog @ 10:15am 16/04/12 | 6 Comments
![]() The post goes into fascinating detail about how Valve works as a company, talking about their management-less structure and how it is built from the ground up to be a great environment for creative people. If you've been keeping pace with gaming news, you'll have heard some of the rumours about Valve getting in to hardware. The first thought many had was that they might be looking into the console space, but Abrash's post gives some insight into what he's working on in that area - and it's wearable computing: By “wearable computing” I mean mobile computing where both computer-generated graphics and the real world are seamlessly overlaid in your view; there is no separate display that you hold in your hands (think Terminator vision). The underlying trend as we’ve gone from desktops through laptops and notebooks to tablets is one of having computing available in more places, more of the time. The logical endpoint is computing everywhere, all the time – that is, wearable computing – and I have no doubt that 20 years from now that will be standard, probably through glasses or contacts, but for all I know through some kind of more direct neural connection. And I’m pretty confident that platform shift will happen a lot sooner than 20 years – almost certainly within 10, but quite likely as little as 3-5, because the key areas – input, processing/power/size, and output – that need to evolve to enable wearable computing are shaping up nicely, although there’s a lot still to be figured out.So it sounds like competition is heating up on things like the Google Glasses. It's a great read from an industry legend and is well worth the time if you're interested in learning more about Valve and where the future might be taking us. The post ends with a call out for talented people that want to join the Valve team to get in touch, so if you've also read Snow Crash and want to help build the Metaverse... now is a good time to talk to Valve.
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Posted 10:20am 16/4/12
Posted 02:13pm 16/4/12
http://news.cnet.com/8301-17938_105-57414161-1/apple-ceo-tim-cook-seen-at-valve-hq-sending-rumor-mill-spinning/
Mac console? Half life 3D glasses? whatever it is, it's bound to cost a shit load of money to the consumer.
(And for the love of god, can you remove the 3000second post limiter)
Posted 02:15pm 16/4/12
http://wearables.unisa.edu.au/projects/arquake/
Posted 05:20pm 16/4/12
I'm really excited about the concept of wearable computers. Us geeks often get criticized for avoiding the outdoors. But it's not that we avoid the outdoors, it's just a great environment if you like computers.
It would be really cool if you could play Fifa in a big field by yourself, but through your AR glasses you're the new striker at Camp Nou. Or you can imagine geo-based RPG's and obviously FPS games lend well to AR.
Posted 06:01pm 16/4/12
Posted 11:28pm 16/4/12
Laser tag with AR would be awesome! Real life FPS.