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Post by Steve Farrelly @ 05:43am 13/04/12 | 5 Comments
Bethesda has revealed that The Elder Scrolls V: Skyrim will soon allow you to not only issue some 200 voice commands using Kinect for Xbox 360, but also voice your own dragon shouts.
In addition to Dragon Shouts, the Kinect for Xbox 360 integration offers voice commands throughout the game including Hotkey Equipping, Follower Commands, and all Menus (Items, Magic, Map, Barter, Container, Favorites, and Skills). With Voice Commands, quickly create and load saves during gameplay and access menus and inventories. Skyrim’s Kinect for Xbox 360 Support also adds new functionality including special map functions, additional hotkey options, and the ability to sort inventory items by name, weight, and value.
According to the Bethesda Blog, voice command support for Kinect will be available for free via a title update coming some time this month, and the full list of commands will be revealed in the coming weeks.

Further, the post also reminds players to keep an eye out for new information on the first round of game add-ons for Skyrim that will "add new quests, locations, features, and much more to the world of Skyrim", however, in a move sure to annoy anyone not playing the game on Xbox 360, this content will be exclsuive to Microsoft's console. Whether it's a timed exclusive or not was not revealed, but we'll do some digging and find out for you.

Watch a teaser video for Kinect voice command support embedded below (or here in our HD video library).

skyrimbethesdathe elder scrolls v skyrimupdatekinectxbox 360game add-onsvoice commands
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Latest Comments
Posted 07:15am 13/4/12
hmm nice .... but have already finished it on pc :/
Posted 08:06am 13/4/12
A comment made by gstaff on BethBlog seems to indicate that the first two add-ons will be timed-exclusives for the Xbox 360:
Posted 08:39am 13/4/12
Man that looks awesome. Hopefully we can get that on PC with Kinect for Windows.
Posted 09:22am 13/4/12
lol, i watched a review of ME3 on good game where you can use voice to select dialogue choices in conversation and Bajo was saying how the game would pick up on him saying 'hmmmm what option should i pick' (or similar) and would connect that somehow to a dialogue choice. He said it f***ed up a few key dialogue moments.
Posted 09:56am 13/4/12
So thats another thing to mark off the list of stuff they showed in that sizzle reel a few months back, though there was plenty of stuff in that reel I would preferred to see get fully implemented before Kinect voice commands :(
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