to the moon, athena
AusGamers caught up with 2K Australia and Randy Pitchford to discuss the recently revealed Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Welcome to Planet Nexus
We take a brief dip in the MMO pool with Carbine Studios' WildStar, and find out just what Planet Nexus has in store for us. Check it out in our preview for more!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
Trial By Dirt Bike
We take a look at the fourth title in the Trials series, and the first to hit next-gen platforms. Does it live up to the name? Find out in our review!
Post by Dan @ 01:27pm 05/04/12 | 4 Comments
In a rather fruitful interview with CVG, Ubisoft Montreal Lead Writer Matt Turner shares a lot of interesting details about Assassin's Creed 3, offering much insight into the game's development process and goals.

On the topic of the time period, Turner explains how the team have taken pains towards historical accuracy and the challenges that having a game set in a much more recent and more thoroughly documented era (The American Revolution) has presented:
The historical record back during the Crusades is obviously a little bit more of a structure and you can cut your own dots in the middle, which gives you a little bit more freedom. In comparison this time period is very well documented so you have to pay attention to it.
Turner also describes the reaction of the team -- who have been working on the game for over two years already -- when Rockstar's Red Dead Redemption landed and so successfully executed the untamed-wilderness and hunting concepts that their game was also poised to feature.
We'd been working on the animal and the frontier stuff and then Red Dead Redemption came out. We saw it, played it cover to cover, and it was less of an 'oh shit' and more of a 'aha! How can we do better than that?'

Because that's something that Rockstar does - it always strives to be the best. They always try to push things in new directions and I think we need to do the same thing. As a team we saw how good it was and how they had tonnes of success and we were like, 'OK, let's look at their success and see how we can take it in new directions.' That's what I think we've tried to do.
Finally, after confirming that the game would still follow the series' underlying plots of the Templar conspiritors -- which he makes a point, are a distinctly different flavour to the Freemason and Illuminati tales popularised by novelist Dan Brown -- Turner concluded with confirmation that there will be a greater quantity of the modern day (or near future) scenes that have bookended the historical Animus adventures in previous games
All I can say about Desmond's story is you're going to experience more Desmond than you've ever had before. We're spending more time on the present than we have in past games. It's a big part of our story and I don't really want to give too many details away because I want people to experience what that is. But rest assured, you're going to see a lot of Desmond. More so than in any past game.
Assassin's Creed 3 is due on October 13st 2012 for PC, Xbox 360 and PlayStation 3, with a Wii-U version also expected following that console's launch.





(compare all prices)






Latest Comments
RUSTA
Posted 03:06pm 05/4/12
Leap of faith off the empire state building? :)
parabol
Posted 04:00pm 05/4/12
^ The Empire State building didn't exist in the 1770s you silly goose.
RUSTA
Posted 04:01pm 05/4/12
As Desmond of course
Trauma
Posted 04:02pm 05/4/12
It does while Desmond is alive.
Commenting has been locked for this item.
4 Comments
Show
 
Log In
User:  
Pass:  

Advertise with Us | Download Media Kit | Privacy Policy | Contact Us
© Copyright 2001-2014 AusGamers™ Pty Ltd. ACN 093 772 242.
A Mammoth Media web development / Australian VPS Hosting by Mammoth Networks