Anyone who read my ancient magazine work (magazines are like ancient tablets with no moving parts barring pages) on Nintendo Gamer, well back in the day, will likely remember that I was a rabid Silicon Knights fanboy. Mostly because of the brilliant work the team did on Eternal Darkness, a twisted horror action title that transitioned in development from Nintendo 64 to the GameCube, but emerged a triumph.
Moving on from my Nintendo-centric ways and into the greater world of games proper, it excited me when the team were bringing their long-awaited Too Human to Xbox 360 in a planned trilogy. However, it was not meant to be and after a series of scathing reviews
, Silicon Knights boss, Denis Dyack, took something of a different route and blamed the state of their game on Epic.
Allegedly, Epic were too focused on launching Gears of War at the time, and didn't offer Silicon Knights the required technical support their engine license promised, thus leaving the Canada-based studio to rewrite the engine themselves. This apparently shifted valuable design and technical resources to areas that would subsequently reflect in the final, poorly received product.
"I think as long as Silicon Knights is still around there is still hope," Dyack recently told GamesIndustry.biz
(international). "You know, in some ways Too Human got a bad rap, and there are all kinds of details. A lot of what happened with Too Human is going to come out in the court case, which is May 14."
Silicon Knights filed a lawsuit against Epic over the above, and on May 14 the case goes before a jury trial, something Dyack feels is a win for their studio, and the games industry on the whole.
"When Epic first went public about our case to the press, they said that our claims were without merit," Dyack said. "Two separate federal court judges have now disagreed with Epic, and have ruled that the case does have merit."
On the topic of the future of their studio, Dyack told GamesIndustry.biz
that he doesn't "think it is too much to ask" for fans to request a return of their beloved Eternal Darkness adding that "we love Eternal Darkness. It's a project that's near and dear to our hearts".
"We're really excited and we're working on our next generation stuff," he said. "We're working on an IP that's our most requested and we're really excited about that."
Just which platform their next project ends up on will remain to be seen, though all eyes are on the developer and Nintendo's Wii U given their background as a former Nintendo second-party developer, as long as they don't spend years building it - something they're notorious for. We'll keep you updated on the outcome of the May 14 court-case, so stay tuned.