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Post by Dan @ 06:16pm 26/03/12 | 13 Comments
We've recently seen some developers blowing past their funding goals of crowd-sourced funding on kickstarter.com -- ushering in a new way to get niche games created that a major publisher is not likely to be interested in backing. But there's one well-intentioned project that doesn't seem to be doing as well as the others.

Seattle-based Serellan LLC is a startup indie studio helmed by Christian Allen, a former Design Lead and Creative Director of studios including Ubisoft, Red Storm Entertainment and Bungie on games such as Ghost Recon Advanced Warfighter and Halo: Reach who claims to have a contingent of like-minded developers ready to roll from those studios and more with a heritage that includes the likes of Rainbow Six, Rogue Spear, World of Tanks and every Halo game.

Allen's noble goal is the creation of a "Hardcore Tactical Shooter" that now appears to be tentatively titled Takedown, that would focus on realistic tactical combat like the Rainbow Six or SWAT games used to offer before they went mainstream. Unfortunately Takedown's Kickstarter initiative isn't doing as well as Double Fine's or Inxile's projects -- falling short of half of the stated $200,000 goal with only 6 days remaining -- but Serellan doesn't seem to have lost heart.

Acknowledging that they don't have the celebrity status, franchise history or video production capabilities of those other successes, Allen has reached out to the community for feedback in preparation of launching a new more fleshed out campaign that hopes to invigorate contributors.
TAKEDOWN is a thinking-person’s shooter. The player that takes things slow, aims carefully, and plans their moves right will overcome the player who runs in with guns blazing. Close-quarters battle brings the fight inside, as you would see SWAT teams or SOF units taking down small numbers of dangerous adversaries. Non-linear environments allow for multiple routes and tactics and add replayability. The operation to bring down Osama Bin Laden is the perfect example of the type of scenario you will experience in TAKEDOWN.

You will plan your insertions and routes before going into the scenario, outfitting your teammates with weapons and equipment of your choosing, and then execute the mission. If one of your team members is killed, they are gone, and you have lost their valuable experience, so you have to be careful!

If you are a fan of old school shooters where thinking meant more than running and gunning or perks, or if you are just looking for something different in your shooter games experience, this is the project for you.
If that sounds like it might be your kind of thing and you think this guy can be trusted with your hard-earnds, head over to kickstarter and pledge away. Stay tuned for more on this one as it (hopefully) develops.



takedownserellankickstarter





Latest Comments
DM
Posted 06:33pm 26/3/12
Best way to help motivate people would be for him to remind everyone that he was told by a publisher that "console gamers are too stupid to play this game". That is reason enough to like his idea.
Stalfax
Posted 06:59pm 26/3/12
"- ushering in a new way to get niche games created that a major publisher is not likely to be interested in backing"

Freelancer 2. Who's with me?!
Deviouz
Posted 09:04pm 26/3/12
kickstarter fatigue
Shaexen
Posted 09:13pm 26/3/12
I'm a big supporter of this title, anyone who remembers old school rainbow six or the swat games should definitely get behind this project.
Tollaz0r!
Posted 09:19pm 26/3/12
It didn't appeal to me at all, it seemed very amature.
Khel
Posted 09:41pm 26/3/12
Yeah, I think its partly kickstarter fatigue, but also a shooter isn't really a type of game we're lacking at the moment. I can understand everyone wanting a new Wasteland, or a new Tim Schaefer adventure, but its not like the market is particularly lacking in military shooters.
Eorl
Posted 10:00pm 26/3/12
Don't think there will be a fatigue per say, but this new way of allowing niche games to be developed is really exciting. The fanbase will finally be able to help fund a game they want, instead of developers having to use the same old FPS model to get money. I don't think this kickstarter did as well as they hoped due to wanting to put out an FPS in a very saturated market. Sure it would be 10x better then COD, but at the moment we have enough on the market.
Tollaz0r!
Posted 10:20pm 26/3/12
I just want Wasteland 2 and Faster-Than-Light. Maybe something else I've forgotton too. O yer that adventure game.
copuis
Posted 10:29pm 26/3/12
lets have a look at the games that have been getting good money from this style of system

oh, the game types that have been ignored for the last 10+ years
Trauma
Posted 01:51am 27/3/12
lets have a look at the games that have been getting good money from this style of system

oh, the game types that have been ignored for the last 10+ years

Yea, it's been absent for about 8 years.
Trauma
Posted 09:14am 27/3/12
Cheesy but informative new vid.

Superpiccolo
Posted 09:29am 27/3/12
^ The whole page is much better presented now with more in depth info and that great new vid. I hope they get what they need, but they should have had the nice presentation from the start.
Khel
Posted 10:47am 27/3/12
Its still just a shooter to me, and I'd hazard a guess and say a lot of people share a similar view of it, hence the lack of interest. Theres more than enough shooters out there, I'd rather fund a game which isn't well represented within the market, or wouldn't have a chance to otherwise be made because publishers/investors aren't interested in putting money behind them.
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