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Post by Dan @ 11:37am 19/03/12 | 4 Comments
![]() Speaking with interview with PC Gamer, Firaxis Lead Designer Jake Solomon revealed that they have plans to continue their long tradition of mod support for XCOM: “The idea is that there is the ability for modability,” said Solomon. It won’t be anything that we’re committing to for release, but it’s very very easy using Unreal titles. I write almost all my game code in the scripts, and that’s very easy to give to people.”Additionally, Solomon also confirmed that the PC would be getting its own tailored UI -- a huge relief to any PC players that might have noticed the very control-pad orientated interface seen in the game's promotional media so far. “We have a team that’s doing the PC UI, and there are some elements where it can make sense to use the base, like when we have menus and things like that, but our tactical UI is a standalone PC tactical UI.”XCOM: Enemy Unknown is due in Spring 2012 (US Fall) on PC, Xbox 360 and PlayStation 3.
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Posted 04:28pm 19/3/12
Posted 04:57pm 19/3/12
That'd be so frustrating, but so awesome at the same time. I hope it's an option.
Posted 05:12pm 19/3/12
Posted 12:51am 20/3/12