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Post by Dan @ 03:46pm 16/03/12 | 6 Comments
After the recent successes on the public-funded project initiative Kickstarter, we're almost definitely starting to get a lot of these, but the latest victory for niche gaming is Wasteland 2 from Brian Fargo and InXile Entertainment.

Amazingly, this project reached and exceeded its $900,000 goal in under 48 hours and we're now going to see a true sequel to Interplay's 1988 RPG classic, developed by several of the original game's creators who are now working at Fargo's InXile studio.
Wasteland 2 is the direct sequel to the first ever post-apocalyptic computer RPG. The original Wasteland was the inspiration for the FALLOUT series of games, and the first RPG to allow players to split parties for tactical considerations, to face players with moral choices, and to make them deal with the consequences of their actions. It was the first to provide far more than the one-key-for-one-lock style of puzzle solving. It was groundbreaking, which is why IGN named it one of the top 25 PC games of all time, Computer Gaming World named it the Adventure Game of the year in 1988, and it was short-listed for inclusion in the Smithsonian Institution’s current “Art of the Computer Game” exhibition.
For the uninitiated, Fargo has had a hand in some of the most memorable RPGs from the golden era of gaming, including The Bard Tale, Descent, Baldur's Gate and Fallout 1 and 2.

Much like Tim Schafer's recent initiative, donating $15 to the pre-development funding cause will net you a DRM-free copy of the game upon its completion.

Although we haven't been too excited by much of InXile's output so far, we can't wait to see what affect the freedom of publisher oversight could have on a game such as this. Watch Fargo's Kickstarter pitch video below, and head over to the official kickstarter page to help the cause.













Latest Comments
Khel
Posted 04:08pm 16/3/12
I'm starting to sour on this a bit now the more I think about it. If you get more and more projects/developers like this using Kickstarter it kind of overshadows the genuine indie programmers who are trying to use it to launch their smaller games. While I guess on the one hand its great as a gamer, cos its a chance to get games made you've always wanted but a publisher wouldn't come at, I think it might not be so great for the small indie devs.
Grundar
Posted 04:11pm 16/3/12
Its been a very, very long time since I've played Wasteland. Back then it was unique and challenging, nowdays you have to throw out a few more chips to get the gulls though.

There is obviously enough veteran gamer support out there for this sort of thing though as evidenced by how quickly they obtained their target, not to mention what Tim Schafer and co pulled off recently to reboot the classic adventure game.
iconocast
Posted 05:42pm 16/3/12
games like waistland are why i got into pc gameing. seems to be the only way i can get the fix of more interesting games like this is thru kickstarters. hopefully publishers will start to realise there is market for this type of gameing.
and with the development of bg hd remix ( im more excited for this than d3) a new xcom , gw2 and civ v xpack im kind of excited about gameing again.
Draxy
Posted 05:51pm 16/3/12
Publishers determine what gets made, dev studios rarely do. Why do you think there are so many shit games (just look at the movie tie in ones) out there at the moment. Indies and studios who have taken a little bit of control back are exposing a market so publishers will follow the breadcrumbs like they always do. I expect a steam 'vote for a game to be made' system soon. Publishers are already trying to adapt to digital distribution and want to ensure there is always a few middle men ($$$) between devs and sales.

Generally I see most publishers being Reactive rather than Active in what people want. It's also why we get more sequels than new IP from the big boys.
Superpiccolo
Posted 07:08pm 16/3/12
@ Khel

If anything it will help those guys too. It will draw more eye to Kickstarter in general and get more traffic and news to all game KS projects. Atm there are shitloads of indie games on KS that ask for not much, and never actually get it. This way it will draw peoples attention to KS and make more people not only aware of it, but comfortable in pre-pre-buying a game.
Syd
Posted 02:27pm 17/3/12
I end up putting in for these games because I want to support the model as much as the game, really interested to see where the crowdfunded model is in the next few years.
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