hacking towards release
We've endured two delays to get here, but Watch_Dogs is finally within release sights, and ahead of that event we go hands-on with the latest build. Read on for our full thoughts!
inquisitive minds
AusGamers managed to catch-up with BioWare's Cameron Lee, an Aussie expat who serves as a producer on Dragon Age: Inquisition. Check out our full interview!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
to the moon, athena
We caught up with 2K Australia and Randy Pitchford to discuss Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Post by Dan @ 10:58am 09/03/12 | 0 Comments
Reports last week that PC gaming's darling Valve Software was rumoured to be working on a console-like Hardware specification to run Steam games brought on some mixed emotions from PC gamers, but unlike a lot of other gaming rumours lately, it looks like this one has now been more quashed than confirmed.

Speaking to Kotaku, Valve's PR authority Doug Lombardi explained that while they are working on the Steam Big Picture Mode UI -- a TV-friendly interface for Steam -- and experimenting with biometric feedback tech, shipping any sort of hardware is not on their horizon.
Lombardi refused to flat-out say that Valve isn't working on a console. When I posted it to him this way—"What you're saying is, there's definitely nothing coming any time soon, nothing at GDC or E3, but what you're not ruling out is the possibility that, hey, maybe some day Valve would make hardware. "-he said, "I think that's accurate."
That Lombardi seemed to be so intentionally vague is a little suspicious, so perhaps something is still brewing here, but he did also go further to confirm that nobody else was planning on making Steam-spec hardware either "Whether we're talking about Valve making hardware or partnering with others, nothing like that is happening any time soon", he said.












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