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Post by Eorl @ 02:16pm 01/03/12 | 14 Comments
![]() Auto-updating, multiplayer matchmaking support, Steam achievements, Steam Cloud support and ease of access to downloadable content are just a few of the features Borderlands 2 will have to offer with Steamworks, besides the obvious amount of weaponry available in-game. Borderlands 2 features all-new characters and skills, imaginative and diverse new environments with unique missions and enemies, and more exciting, fun weapons, equipment and loot than ever before. All of these features come together in a story that takes players to the world of Pandora to take down the notorious Handsome Jack and his corrupt Hyperion Corporation as a solo campaign or with up to four cooperative playersCurrently the only pre-orders for the game are at the brick and mortar retail stores, however hopefully soon Steam and other digital vendors will be offering their pre-orders. Borderlands 2 will be available September 18th, 2012 on PlayStation 3, PC and Xbox 360. You can check out the latest trailer below, offering 96.5% more wub wub, or check out our game page for all the latest in news, trailers and screenshots.
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Posted 02:42pm 01/3/12
Biggest flaw with the original game imo.
Posted 02:48pm 01/3/12
agreed. hardly even touched the multiplayer when it came out saying "Please enter your gamespy account". I didn't even know gamespy still existed let alone remember my username and password.
Posted 04:29pm 01/3/12
Posted 04:38pm 01/3/12
And with Gamespy you didn't even need to own the game to play with others.
Posted 04:46pm 01/3/12
Posted 05:42pm 01/3/12
I know on 360 it was very strong, and it's still fairly easy to find games
Posted 07:17pm 01/3/12
Such a long way off though :(
Posted 07:31pm 01/3/12
Posted 08:23am 02/3/12
Lan using online MM service/invite friends system is trash
Posted 08:45am 02/3/12
Posted 12:42pm 02/3/12
Posted 12:55pm 02/3/12
Ok ... well when we tried to use Gamespy we found that only 1 person per LAN could join the game.
Sometimes it wouldn't connect at all, and sometimes we could fix that by swapping who started the game sometimes we couldn't.
In the end it was easier to use VPNs and play it as if we were on a lan using exe's that had been cracked.
I guess if you didn't play with mates and just joined randoms you probably thought it was fine.
Posted 02:07pm 02/3/12
Posted 02:13pm 02/3/12
http://developer.valvesoftware.com/wiki/Steamworks
With no licensing fees and no charge for bandwidth, keep your customers up-to-date and together with a unified system.
There is no requirement that you sell your game on the Steam digital store.