beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 12:01pm 01/03/12 | 1 Comments
It's an age-old argument. In the FPS space, keyboard and mouse simply cannot be trumped by a console's controller. Twitch gaming will always remain more at home on the PC platform, and with additions such as auto-aim, splash damage, perks etc, developers ostensibly admit this from outset.

The irony is, however, FPS gaming on consoles is big business. Bigger than it is on PC, and so modern first-person games are usually being built with consoles in mind first, and from a control point-of-view, much to the chagrin of the PC community who often end up with console ports to their platform of choice, these games feel like dumbed down versions of a genre they used to love oh-so-much. (Arguably, many games can co-exist on both, in my opinion though.)

Nexuiz, a free-to-play multiplayer FPS that took all of its cues from Quake 3 Arena, has been oddly ported to console in an effort to capitalise on the console FPS popularity. And aside from now being a paid-for title, its arena-based play and twitch-control requirements make it something of a strange move. We gave an Xbox Live Arcade code to James Pinnell, a Nexuiz PC gamer from way back for review purposes.

Click here to see what he had to say about Nexuiz on console.












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Jono
Posted 12:35pm 01/3/12
such a shame. I was really looking forward to this
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