En Masse have just posted up on their
official website that a new patch is now available for download that will be adding a whopping 7GBs of high-resolution textures to Tera Online, a action-orientated MMO.
While you're waiting for our second closed beta test to arrive on February 24, you can start patching your beta client to get ready right now! Patch 16.03.04 introduces a number of fixes and adds high-resolution textures to the game. Since this latest patch is 7 GB in size, we're giving everyone ample time to download it before the second closed beta test begins.
Among the high-resolution textures being added to the game, En Masse has also been able to squash a few annoying bugs, and also posted a list of known issues.
You can check out the full list of patch notes
over here, or check out
this thread where some users have posted feedback from the last closed beta test, as well as in-game videos.
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Mystic - got this guy up to 9 and was quite fun to play. A little slow until 6 when you open up your 2nd AoE attack, but after that wasn't hard at all. You even get 3 types of pets which last for 10 minutes or until they die which either tank, ranged dps or heal. This on top of your main heal spell you get which involves you dropping an orb that puts a pretty powerful HoT on you (something like 110hp every second for 8 seconds at lv 1). I didn't get this far but at 14 you unlock an AoE dot spell, and later on you get a number of aura buffs, some of which will make you loved by party members such as 2x crit rate buff.
Archer - Lv 10 for this guy and while it didn't have the sheer destroying capability of a slayer or berserker flat out, that isn't the point of the class. Archers don't do burst damage but rather are sustained dps. I found their Lock-On ability which you get at Lv 2 to be nothing more than a on-the-move minion killer as it does only normal attack damage but up to 5 things at once. Would be better if it was an AoE rather I feel but eh. Possibly going to be my main. I loved it after I worked out how to avoid mana issues. They get at least 2 charge up attacks which pierce numerous targets so you will learn how to kite as this class or die quite a bit.
Lancer - This was the highest class I got, up to Lv 12 1/2 and is the main tank of the game. Really enjoyed it and found myself seriously thinking about being a tank once retail hits. Since your tank you don't do great dps but rather tons of small hitting attacks, such as your main drill attack hitting 3x times, then 2x, then 3x again. Your shield can block a huge amount of damage before it breaks (my green weapon from a quest could block up to about 1300 damage) and if you're quick enough on block, can take no damage while leveling. Killing speed was slow compared to say a sorcerer who is all AoE damage but I felt this class was a powerhouse none the less as some attacks were effected by when you used them. Great class.
1 thing I worked out on the last day of the test was that you could set up combos for abilities. Easiest way to describe it would be to say that I could tell my game that after I used charge, the next attack I always wanted to use would be an AoE to grab monster agro. Every time I used charge from then on it would alert me with an icon next to my character for a few seconds to let me know I can use the ability now by hitting spacebar. About 3 seconds without pressing it though rebinds space to jump though. So with that in mind you really could have 10 attacks set up with only 6 buttons.
last edited by DM at 17:42:05 16/Feb/12
Posted 08:35pm 16/2/12