It's arguably the darkest outing in the Zelda series, and one that changes the formula in unique ways. Read our review!
The Legend of Zelda: Majora's Mask Review
We take Techland's best zombie outing to-date for a rooftops spin and love almost every minute of it!
Good Night, Good Luck, Great Game - Dying Light Review!
We chat with Blizzard's Justin Klinchuch about taking HotS from alpha to beta and beyond!
Heroes of the Storm Developer Interview
We take Visceral's cops and robbers spin on Battlefield for a run in multiplayer!
Hands-On with Battlefield: Hardline's Multiplayer!
Post by Steve Farrelly @ 11:35am 06/02/12 | 1 Comments
Thanks to an interview over at Rock Paper Shotgun, Firaxis' Jake Solomon has revealed their RTS update to the beloved series will go above and beyond to recapture the essence of the original, including in the challenge department with the inclusion of an Iron Man mode.

"We like to play Iron Man," he told the site. "And so it's something we want to actually systemically enable where if you say "I want to play this game in Iron Man", then you've only got one save slot and all auto saves and all your saves go to that slot – and the only thing you can do is save and exit.

"Of course, you get to some point where if you lose too much, I'll give you the option [and] say "do you want to turn off Iron Man", you know, "are you done? Do you want to turn off Iron Man and continue to play normally?"," he added.

As for the decision to remove Time Units from the update, something that has ired many fans, Solomon simply pointed out that at this point in time, with some of new additions they've made to the game "it just didn't map to the experience well".

"With all these new abilities and things, it just created this barrier between "I know what I want to do and I know how I'm going to do it", and instead it became this sort of thing where you were, like, "I'm not quite sure what I can do, and so I'm just going to let it sort of play out"," he explained. "So in this case when we had Time Units, they ended up making the game more shallow, because all these different abilities and combos, all these interesting things, were never getting used because people couldn't think about them that way."

The rest of the interview is a decent read for fans of the series, and anyone steadfast in avoiding the FPS entry in the franchise but excited for an RTS reboot will find some juicy nuggets (such as the potential for mod support).

XCOM: Enemy Unknown is due to land some time in 2012 and is being developed by Firaxis Games. Stay tuned to AusGamers for more as it becomes available.



firaxisxcom enemy unknowninterviewtime unitsmod support
Buy now from Green Man Gaming for only GBP£24.99 (USD$39.99 on Steam)!
(compare all prices)





Latest Comments
Tollaz0r!
Posted 12:02pm 06/2/12
Hmm No time units scared me for a second I thought that meant not turn based. Luckily, it is still turn based. I can live without time units if the system they use is superior.

Commenting has been locked for this item.