Post by Dan @ 11:07am 10/01/12 | 1 Comments
The developers over at Big Huge Games and 38 Studios have officially announced the PC system requirements for their upcoming open-world RPG Kingdoms of Amalur: Reckoning, and as we've come to expect from multi-platform titles this late into the lifecycle of the current consoles, they're quite low.
The baseline minimum requirements are a dual core CPU (2.2GHz Intel or 2.6GHz AMD), a Nvidia GeForce 8800 GT 512MB or ATI Radeon HD3650 512MB, 2GB of RAM for Windows 7 (or only 1GB if you're still running Windows XP), 10.5GB of free disk space and Direct X 9.
Recommended is a quad core CPU (2.4GHz Intel or 2.6GHz AMD), a Nvidia GeForce GTX260 1GB or ATI Radeon HD4850 1GB, 4GB of RAM for Windows 7 (or only 3GB for Windows XP), 10.5GB of disk space and DX 9.
As we confirmed in our recent interview with Lead Systems Designer Ian Frazier, there's no special DX11 extras in store for the PC version, but it will have better shadow and shadow quality and obviously the ability to run at higher resolutions than the 720p limited consoles. But the most interesting PC-specific feature -- particularly after the recent Skyrim experience -- is the intriguing, dynamic UI:
If you’re on the PC, you play with mouse and keyboard and “you don’t want any of that console crap” so you set aside the controller, then it’s setup not totally dissimilar to an MMO. You’ve got an ability bar across the bottom of the screen that will work with the number keys -- you can map abilities onto that.It sounds promising enough, but we'll have to wait and see just how well it really "just works".
Kingdoms of Amalur is poised for a February 9th 2012 launch on PC, Xbox 360 and PlayStation 3.
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