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Post by darkjedi @ 09:41am 21/12/11 | 34 Comments
![]() That is until today. Posted on the official Old Republic forums earlier this morning, Bioware have confirmed that they're aiming for a "Spring 2012" launch of ToR in Australia and New Zealand (so Autumn 2012: March, April or May on this side of Earth). It's a 3 month wait, but still brings positive news for those who didn't want to risk buying from an online CD Key site or importing a boxed retail copy from the likes of Amazon. The only consolation (and possible reason for the delay) is that the same post also confirms that there will be some manner of local servers for Australian and New Zealand. We can confirm that Star Wars: The Old Republic will be launching in Australia and New Zealand in the spring of 2012.Whether this means servers actually physically located in Australia is open to interpretation, but our fingers are certainly crossed. Promoted/Edited forum item Update: While we wait, here's a new eight minute video of the developers telling us how good their game is. Watch it embedded below or click here for the direct HD video page.
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Posted 09:44am 21/12/11
Pretty exciting news if the local servers ring true, fingers crossed server transfer are allowed.
Posted 09:47am 21/12/11
And agreed there. I never played Warhammer beyond beta so I can't comment about how the local servers worked out for that, but I suspect ToR will be a lot larger than WH ended up being - Which is positive from a realm population perspective, but might suck for those wanting to play with friends on American Realms. I just hope that they're not going to stonewall us after launch and prevent those on the AU/NZ version from playing on/with people on the US ones.
Posted 09:55am 21/12/11
Hell. yes.
Posted 09:55am 21/12/11
Posted 10:22am 21/12/11
Posted 10:27am 21/12/11
I told you Zapo.
Posted 10:41am 21/12/11
Posted 10:54am 21/12/11
Posted 10:54am 21/12/11
Posted 10:58am 21/12/11
They confirmed it was meant to be Q1/2 later in the post (march 1st was thrown around a couple of times too). Seems that sometimes Americans forget that the seasons do change in the southern hemisphere :)
Posted 11:04am 21/12/11
Posted 11:11am 21/12/11
How are they not viable? There is a good amount of players here wanting to play from Australia, as you can tell by just how many people went out of their way to get a cd key or import from Amazon. Swiftsure always has a queue, and if we get local servers, it will be dramatically different with a 20-50ms ping instead of 250-300ms ping.
Posted 11:39am 21/12/11
It's not an FPS, latency is quite negligible. Quibbling over 1/4 of a second when skills take time to cast and have cooldowns.
Posted 11:45am 21/12/11
Posted 11:50am 21/12/11
For PVE in a normal skills rotation I guess that's right-ish, although there are a bunch of events where sub-second timing really counts (Heigen dance anyone?). Every single time you die because you almost made it out of range of an AE etc, that's the speed of light fucking you in the arse and telling you to like it.
In PVP a 300ms round trip for interrupt timing is fucking killer when your enemy has a 50ms connection. Have also heard people from the US complain that MMOs feel sluggish when played from AU for shit like vendor transactions etc. Looking forward to seeing how the other half lives with MMOs!
Posted 12:05pm 21/12/11
Posted 12:05pm 21/12/11
Posted 12:08pm 21/12/11
While it's quite easy to adjust your play style and what not in an mmo, fact is it's a far better gaming experience. I'd rather press the buttons when I need to rather than predict when to use certain actions.
each to their own. I'm happy to play on an american based server but i'll be stoked if I can play on a local server.
Posted 12:12pm 21/12/11
They would still have to do it at the same time. I understand people don't like their play times being interrupted, but if they did server maintenances for different server regions at different times, people will just bottleneck them, causing more issues.
And I know this isn't a FPS, but latency does mean a lot in a MMO, as your combat is determined by how efficiently the server responds to your key presses. And as Hoggy said, it's not just combat, but also vendoring and really just anything.
Posted 12:12pm 21/12/11
The other good thing about local servers is it gives a concrete Aussie server, no ambiguous choice as to which server is the 'Australian' one.
Posted 12:13pm 21/12/11
Posted 01:24pm 21/12/11
Haha. When I was reading the first paragraph of the article I saw spring and was like "O_O We seriously have to wait THAT long?!? O_O", but then I saw "'aiming for March 1st" and proceeded to facepalm.
All things they've stated on the outside looks like good news to me. I hope I can get my imported copy to run on local servers if they are established.
Posted 02:05pm 21/12/11
Posted 02:30pm 21/12/11
Posted 02:58pm 21/12/11
Posted 03:14pm 21/12/11
Posted 03:51pm 21/12/11
I'm assuming us Aussies that are playing, thinking of playing, or are still downloading the client (Friggin Internet cap) will have purchased online?
Posted 04:00pm 21/12/11
Posted 04:48pm 21/12/11
Posted 05:10pm 21/12/11
Because of the huge delay, and because most Aussie that want to play it will be playing it already. Thus when it launches it will have a client base consisting solely of people who shop at EBGames. It will be a dismal failure that is then used by MMOs of the future to justify why Aussie servers are not financially sensible.
It is in the long term interests of Australian gamers that they instead launch it here soon as part of the US cluster.
Posted 05:26pm 21/12/11
Posted 05:31pm 21/12/11
Its already stable
Posted 05:36pm 21/12/11
Good point, hope they don't have true local servers now.
Posted 03:08am 22/12/11
As the dev said, the servers will be located here, they won't be re-branded US servers.
And as they're discussing in the context of Australia / NZ, it's very reasonable to take it as they're saying 'local' as in 'within the australian / NZ region'