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Post by Steve Farrelly @ 12:09pm 02/12/11 | 6 Comments
According to a report from Kotaku, Visceral Montreal (formerly EA Montreal) are working on the next installment of the Army of Two franchise, which will feature four-player co-op now intelligently titled Army of Four.

The report also says the dev team are working with DICE's Frostbite 2.0 game engine, the same beast that makes Battlefield 3 look as good as it does on PC, and is also running under the hood of Need For Speed: The Run. However, it's suggested the Army of Four team are struggling with the tech, reportedly leaving them with hopes someone from DICE will come over and save the day (so says Kotaku, anyway).

While the Kotaku report cites this as rumour, Eurogamer points out that EA posted up jobs for a senior producer and lead environmental artist to join the Visceral Montreal team for "work on the Army of Two franchise".

While it seems like a no-brainer EA would dish out the Frostbite tech to their teams internally, DICE's Karl-Magnus Troedsson actually told us earlier this year that they had no plans to put the engine out "any further" than NFS: The Run.

"It’s not an engine that we plan to license out or do anything like that," he said.

So take all of that as you will, but I'm going to put my money on this being legit.

frostbite 2.0dicebattlefield 3visceral montrealarmy of twoarmy of four

Latest Comments
Posted 12:19pm 02/12/11
EA putting the squeeze on Dice to whore out that engine.

Don't blame them, BF looks/is fkn amazing.
Posted 12:46pm 02/12/11
its one nice looking engine... that should slut it up as much as possible!
Posted 12:47pm 02/12/11
Posted 12:48pm 02/12/11
I got excited when I heard EA were looking for people to work on a new Army of Two game.Sure they aren't Triple A+ titles but I have enjoyed a hell of a lot of hours playing couch co-op on both with a mate.
Posted 06:55pm 02/12/11
haha didnt the guy in charge of the engine say they werent going to let many other titles use it apart from nfs?
Posted 07:42pm 02/12/11
Nah I'm pretty sure they said they did it because they want the engine to be a new standard for EA games.
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