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World of Warcraft: Warlords of Draenor: Day 8 - Garrisons
We chat with Blizzard's Hearthstone team on all the juicy info about the first expansion to highly-successful card game Hearthstone
Hearthstone: Goblins vs Gnomes Developer Interview
We take a nostalgic look back at one of the best N64 games to ever be made, The Legend of Zelda: Majora's Mask
Throwback Thursday - The Legend of Zelda: Majora's Mask
Post by Steve Farrelly @ 04:13pm 30/11/11 | 0 Comments
You might be slaying dragons, wooing woman or buying property in Skyrim, but your RPG devotion need not stop at Tamriel's northern most province. Early next year 38 Studios and Big Huge Games will be unleashing their monster RPG, Kingdoms of Amalur: Reckoning, which boasts an equally large world, thousands of weapons and other collectibles and quests galore. But it also has something a little different to most other RPGs of this nature: fast-paced, frenetic combat.

We had a chance to speak with the game's Lead World designer, Collin Campbell, while out at a recent EA event in Vegas, and have a full written interview (the video was unusable due to inebriation on my part - Jetlag and Vegas' fault, honest).

It's still very insightful though, and well worth a look for anyone bitten again by the fantasy RPG bug.

Click here to read the full interview.



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