shark week, all week
Depth is one of the best games you may have never heard of, and we've gone hands-on with it and had a chance to chat to the team behind it. Check out both features!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 04:13pm 30/11/11 | 0 Comments
You might be slaying dragons, wooing woman or buying property in Skyrim, but your RPG devotion need not stop at Tamriel's northern most province. Early next year 38 Studios and Big Huge Games will be unleashing their monster RPG, Kingdoms of Amalur: Reckoning, which boasts an equally large world, thousands of weapons and other collectibles and quests galore. But it also has something a little different to most other RPGs of this nature: fast-paced, frenetic combat.

We had a chance to speak with the game's Lead World designer, Collin Campbell, while out at a recent EA event in Vegas, and have a full written interview (the video was unusable due to inebriation on my part - Jetlag and Vegas' fault, honest).

It's still very insightful though, and well worth a look for anyone bitten again by the fantasy RPG bug.

Click here to read the full interview.





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