In a developer interview with StarCraft 2: Heart of the Swarm producer, Kaeo Milker, we asked what portion of the game lead which: multiplayer or single-player?
Kaeo then revealed to us that they tried something entirely new with the development of StarCraft 2 where, in fact, both sides of the game would be treated separately so that the team could focus on making fun, engaging units for single-player that would never work for multiplayer. The end result is a game that is less a coherent on the whole, but far more engaging on both levels, regardless of your interest in either single-player or the e-Sport-powered multiplayer.
"We kind of took a new approach to this in our RTS games for Wings of Liberty and we’re carrying that into Heart of the Swarm as well," Kaeo told AusGamers. "Because historically, the multiplayer units had been featured prominently in the campaign and we used campaign as a training ground for multiplayer. But for Wings of Liberty and for Heart of the Swarm, we’ve given ourselves the liberty to disconnect that a bit more, which has been kind of cool actually."
The full interview covers feedback from pro-gamers for balance, where the narrative is headed next and just what we can expect from the former Queen of Blades.
Click here for the full interview feature