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Rockstar has released a new trailer showcasing the three protagonists you'll be able to play through Grand Theft Auto V with, and each looks to have a different story to tell. Click to view!
turn out the light
We take 4A Games' Metro: Last Light for a run through its dark and murky paces and walk away a few rounds richer for it. Click here for our full hands-on preview!
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We review the standalone Far Cry 3 add-on, Blood Dragon, and get all 80s nostalgic on its cybernetic ass. This is one for children of the 80s! Click for more!
Injustice Reviewed!
We take NetherRealm's Injustice: Gods Among Us for the review spin and walk away very happy with what the MK creators have built here. Click for the review!
Post by Steve Farrelly @ 06:11pm 03/11/11 | 1 Comments
In a recent video interview AusGamers had with THQ's Huw Beynon for Metro: Last Light (not to be confused with our E3 interview), Huw talks extensively about the visual benchmark the game is setting on PC, the modest PC it's been being demoed on, and that with new hardware clearly on the horizon for the desktop platform, that the game is "really only going to look better".

"We’re already using some of the same DX11 techniques that we did last time, but at this stage we’re still quite a long way from release," he told us. "Hardware’s going to change over the next 12 months; there’ll be more things that we can do. The engine itself is very, very scalable, so... I don’t mean to boast, but we’re not really pushing the hardware at the moment."

The rest of the interview feature broaches things such as an active in-game HUD, ammunition as currency, lighting, AI, geometry, multiplayer, weapon crafting and much, much more.

Click here for the full video and transcript feature.





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Latest Comments
eski
Posted 06:18pm 03/11/11
interesting, the original metro still looks fantastic. Will be interesting to see if they can make it look better and still put out a decent version for the consoles.
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