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Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
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We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
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We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 06:11pm 03/11/11 | 1 Comments
In a recent video interview AusGamers had with THQ's Huw Beynon for Metro: Last Light (not to be confused with our E3 interview), Huw talks extensively about the visual benchmark the game is setting on PC, the modest PC it's been being demoed on, and that with new hardware clearly on the horizon for the desktop platform, that the game is "really only going to look better".

"We’re already using some of the same DX11 techniques that we did last time, but at this stage we’re still quite a long way from release," he told us. "Hardware’s going to change over the next 12 months; there’ll be more things that we can do. The engine itself is very, very scalable, so... I don’t mean to boast, but we’re not really pushing the hardware at the moment."

The rest of the interview feature broaches things such as an active in-game HUD, ammunition as currency, lighting, AI, geometry, multiplayer, weapon crafting and much, much more.

Click here for the full video and transcript feature.





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Latest Comments
eski
Posted 06:18pm 03/11/11
interesting, the original metro still looks fantastic. Will be interesting to see if they can make it look better and still put out a decent version for the consoles.
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