We take a look at the upcoming Xbox One version of popular MOBA Smite to see just what Hi-Rez is cooking on the console platform
MOBA Magic: Hands-On with Xbox One's Smite
We take a look at the year ahead as far as known upcoming games for the year ahead!
What's Cooking, 2015?
We take a deep look into the newest expansion for Blizzard's popular MMO World of Warcraft to find just what has changed in the lands of Draenor
World of Warcraft: Warlords of Draenor Reviewed
We make an impassioned plea to Ubisoft Montreal to consider Australia as the setting for Far Cry 5
You're a Far Cry from Home, Mate
Post by Steve Farrelly @ 06:11pm 03/11/11 | 1 Comments
In a recent video interview AusGamers had with THQ's Huw Beynon for Metro: Last Light (not to be confused with our E3 interview), Huw talks extensively about the visual benchmark the game is setting on PC, the modest PC it's been being demoed on, and that with new hardware clearly on the horizon for the desktop platform, that the game is "really only going to look better".

"We’re already using some of the same DX11 techniques that we did last time, but at this stage we’re still quite a long way from release," he told us. "Hardware’s going to change over the next 12 months; there’ll be more things that we can do. The engine itself is very, very scalable, so... I don’t mean to boast, but we’re not really pushing the hardware at the moment."

The rest of the interview feature broaches things such as an active in-game HUD, ammunition as currency, lighting, AI, geometry, multiplayer, weapon crafting and much, much more.

Click here for the full video and transcript feature.



video interviewmetro last lightthqpcmultiplayerinterview
Buy now from Green Man Gaming Only GBP£19.99!
(compare all prices)





Latest Comments
eski
Posted 06:18pm 03/11/11
interesting, the original metro still looks fantastic. Will be interesting to see if they can make it look better and still put out a decent version for the consoles.
Commenting has been locked for this item.