Eurogamer is reporting
from a community interview with Valve Software's Chet Faliszek that the 10,000 person closed beta test for Counter-Strike: Global Offensive -- originally scheduled for October -- has been delayed, explaining that there's more issues they need to work through with the small group of CS professionals before opening it up to a wider audience.
"They gave us a lot of feedback on things we should get in the game before we release it, otherwise we're going to be getting a lot of bug reports or a lot of feedback and it would just be redundant,"
""The biggest thing of those first 10,000 is we have to look at percentage of crashes. You can argue with us on bullet-spray patterns and all kind of things, but crashes? There's really no argument for that. It shouldn't be happening."
The studio is very much taking a "when it's ready" attitude to the game and although it was originally unveiled with an 'early 2012' launch window for PC, Xbox 360 and PlayStation 3, they're committed to not releasing it until everyone thinks it's ready.
"We have no mandate from anybody of when we have to ship this. So we're more than happy to just keep working on this 'til it's ready to ship.
"By the end of this [the beta], everyone will be playing the game - it will be the released game that you're just playing. Then, at some point, we'll say, 'OK we're going to release it.'
The article goes further to explain that the eventual beta will include one or two maps, but the final game will feature 16 with eight classic maps and eight for the gun game mode. Deathmatch and Zombie game modes are also expected post-launch.