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Avalanche Studios has chosen a "generic" US voice for Max from their forthcoming Mad Max videogame. As Aussies and fans of the fiction, we can't let this stand. Sign our petition!
Original Sin?
We have a chat with Warner Bros Montreal about their mammoth task of taking up a Batman Arkham entry. Are they up for the task? Click here to find out!
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AusGamers takes an advanced look at Assassin's Creed IV: Black Flag the popular series' foray into piracy. Click through for both our dev interview or preview
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AusGamers caught up with Infinity Ward veteran Mark Rubin to talk about Call of Duty: Ghosts. We discuss servers, mods, player handholding and more. Click here!
Post by Steve Farrelly @ 04:37pm 15/06/11 | 1 Comments
You probably know as much as us in terms of specs for Nintendo's recently unveiled Wii U (read: very little), but most of you don't know how it feels to play. We do.

AusGamers had a hands-on session with some of the software on offer at this year's E3, and so we wasted no time in picking up the unique controller and taking Nintendo's first ever HD console for a spin. So we've put our impressions down on digital paper for you, in the form of a hands-on feature with a handy video from Nintendo showing off the talked about software, but ultimately, this is about how we think the controller feels, and what's in store for The Big N in the future with Wii U.

Click here for the full run-down.












Latest Comments
Stalfax
Posted 03:29pm 16/6/11
Interactivity for the sake of interactivity, eg. holding a controller up to the screen like shield is SO LAME. I never understood how this basic kind of movement of a physical controller makes the game any more fun?

I hope the content of the games will be good. (fingers crossed for Zelda) Chase Mii and Battle Mii look like a boring arcade game that a 5 year old might enjoy.
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