beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 04:37pm 15/06/11 | 1 Comments
You probably know as much as us in terms of specs for Nintendo's recently unveiled Wii U (read: very little), but most of you don't know how it feels to play. We do.

AusGamers had a hands-on session with some of the software on offer at this year's E3, and so we wasted no time in picking up the unique controller and taking Nintendo's first ever HD console for a spin. So we've put our impressions down on digital paper for you, in the form of a hands-on feature with a handy video from Nintendo showing off the talked about software, but ultimately, this is about how we think the controller feels, and what's in store for The Big N in the future with Wii U.

Click here for the full run-down.












Latest Comments
Stalfax
Posted 03:29pm 16/6/11
Interactivity for the sake of interactivity, eg. holding a controller up to the screen like shield is SO LAME. I never understood how this basic kind of movement of a physical controller makes the game any more fun?

I hope the content of the games will be good. (fingers crossed for Zelda) Chase Mii and Battle Mii look like a boring arcade game that a 5 year old might enjoy.
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