beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 02:46pm 22/04/11 | 8 Comments
We might have hit a technical bump in the road with our Prey 2 video interview, but our chat with id Software's Matt Hooper, friend of the site, for RAGE went down without a hitch, and had more than a few revealing nuggets of info surface (particularly towards the end).

Prior to the interview we went hands-on with the game on console, and it felt great; nicely paced and very solid in your hands. During the event it was also revealed multiplayer would be based around fast-paced vehicle combat (that does take cues from their Quake heritage, and stand-alone co-op missions sand main character, but rather with ambient characters otherwise talked about in the main narrative.

We'll have a full hands-on update of RAGE after the Easter break, but for now, check out our video interview with Matt, which we've also transcribed for your reading pleasure, if you can't be bothered watching. Also, click the thumbnails below for a handful of new screens from the game and Bethesda's BFG 2011 event.

Click here for the full interview feature.






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Latest Comments
Kf
Posted 03:09pm 22/4/11
Thanks for another great interview, I think it clears up many things on RAGE.

1) Its a corridor shooter, old style not like new open world games.
2) No DX11.... again held back by consoles... and plans for it.

I dont think we'll see any real progression with technology and DX11 until the new gen consoles come out.
bepatient
Posted 05:21pm 22/4/11
I'm really pumped for this game and personally, I am not fussed by the whole "corridor shooter" issue as all their past ones have been a blast.

Oh btw typo:
We don’t try to kill ourselves by tweaing
Rawprawn
Posted 01:05am 24/4/11
Nice interview mang! Am enjoying the things I'm hearing about this game. Hopefully there's some sort of multiplayer future for it too.
ocarinaboy
Posted 11:18pm 25/4/11
lol bit creepy with that zombie face right in the middle. RAHHHH lol.
Bones
Posted 02:35pm 28/4/11
Good interview. Like KF said, the two biggest things for me are no directx 11 and an on rails singleplayer experience which quite frankly I don't think id have done well at since the DooM days which for the record I spent enormous quantities of my time playing. The multiplayer also doesn't sound particularly tantalising from what I've seen and read so far.

It's a personal thing but I am utterly bored by linear FPS games especially when there is nothing new on the table or some awesome multiplayer. I think I'll be saving my clams for Red Orchestra 2 and Battlefield 3. I wish id would make another quake series game, if done right I think PC gamers would flock back. I want to use a railgun and bounce around a map at crazy speeds again!
Infidel
Posted 07:51am 10/5/11
Really liked red orchestra, never even heard they were making a red orchestra 2, awesome!
trillion
Posted 08:46am 10/5/11
sorry for the offtopic but does anyone know the name of the RTS sci fi game like sim city that trog posted a month or so ago?

Spoiler:
org.api.googlewebindex://qgl sim city game site:qgl.ausforums.com
Bah
Posted 02:05pm 10/5/11
anno 2070?
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