Post by Steve Farrelly @ 10:54am 20/04/11 | 8 Comments
extensive preview of The Elder Scrolls V: Skyrim, we reported on comments made by Bethesda Game Studios' Todd Howard regarding the game being DirectX 11 compatible on PC, but not fully using its feature-set, which caused some concern among PC gamers.
At the recent BFG event, yours truly asked Howard for more specifics on those comments and clarification on just what he meant.
"Basically, it's mostly a DX9 game in terms of [how the] shaders work," Todd told AusGamers. "When it comes to DX11 there are things they give us for free in terms of performance gains, and that's really what I meant.
"So we get performance gains out of it, versus an older version, and there are specifics that DX11 does like tessellation and that kind of stuff; we aren't taking advantage of that right now. But that doesn't mean we won't in the future, we just aren't right now."
In the very same Q&A session that Todd answered our question above, he also confirmed the game would offer full mod support in much the same model as their previous games, and that he was hoping to have it ship day and date with the full game, but offered no other details.
We'll have the full Q&A up soon, so stay tuned for more Elder Scrolls V: Skyrim details, straight from the unicorn's mouth.
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