CoD: Ghosts
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Ahead of the Xbox One reveal, AusGamers had a chance to see Call of Duty: Ghosts up close and in person. We also spoke with CoD VP of product Daniel Suarez. Click here!
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Post by Dan @ 08:06pm 12/04/11 | 1 Comments
Following up our first-look preview write-up, AusGamers also managed to get some face time with Reckoning's Lead Designer, Ken Rolston -- who many will know for his work on Bethesda's Elder Scrolls titles, notably Oblivion and Morrowind.

It's not your standard interview, but I can say that Ken was absolutely delightful to chat to. He is such a terrific character, a little eccentric and so incredibly passionate about role playing games. Picture him like the guy that gives you your first sword in The Legend of Zelda: "it's dangerous to go alone, take this!" and you'll have some idea.

We only managed to hit three of our questions, which is a shame as I really wanted to ask about possible mod-support in the game, but there's certainly no lack of other information. We touch on Ken's thoughts on the game's lore, working with Todd McFarlane and the absense of co-operative multiplayer.

Click here to read the full interview.





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Latest Comments
Enska
Posted 08:29pm 12/4/11
I fucking love that he wanted to focus purely on the single player aspect, more games should pick their poison and stick to it imo.
I'm really looking forward to this, I love R.A Salvatore's books and the lore sounds excellent.
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