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Post by Steve Farrelly @ 09:56am 07/04/11 | 17 Comments
For budding designers out there playing with Epic's Unreal UDK, the team have just released a compilation video showing off the engine's 2011 feature-set, which includes examples pulled from a host of tech demos they've shown off of late, including GDC's tantalising Samaritan video.

The new feature-set includes (among many) enhancements to bloom lighting, foliage, high-quality shadowing, depth-of-field, as well as the inclusion of the DX11 MSAA Hair, Subsurface Scattering Apex Clothing and much, much more. We've mentioned that in the past, most of what Epic shows off in these demo reels ends up in games, so this is definitely something worth checking out, even if you're not dabbling in the kit for your own design purposes.

Watch the video embedded below, or click here for the HD streaming option.













Latest Comments
Eorl
Posted 10:24am 07/4/11
I've never liked the UDK engine, it's just felt way to advanced when there is much simpler engines out there that do the same thing. Though I would love to get into it, someday I guess.
Outlaw
Posted 10:30am 07/4/11
unreal indeed
Crakaveli
Posted 10:33am 07/4/11
Cool, now we only have to wait till 2015 to see them in a game.
BillyHardball
Posted 10:39am 07/4/11
So this isn't actually a game, but a package for people to create games in?
blaze0041
Posted 10:58am 07/4/11
I chuckled a little bit when I realised the music is from the Facing Worlds map from the UT series... the Scaleform UI segment looks interesting...
trog
Posted 10:59am 07/4/11
So this isn't actually a game, but a package for people to create games in?
Correct; it is a game engine that people/companies interested in using to make games (or other applications that require game-engine like technology - for example some companies might use it for simulations, training applications, etc) can simply pick up and use.
Nerfington
Posted 11:55am 07/4/11
Looks like a pretty impressive set of features.
tspec
Posted 12:03pm 07/4/11
Looks nice. Would Epic be likely to apply these updated engine features to UT3 in a patch?
trillion
Posted 12:03pm 07/4/11
it's a pretty awesome IDE if you have a poke around in it. the issues I read with it out of GDC are that the games are too grimey looking which is I suppose due to the way the texture mapping is rendered with DX.

great for the licensing model which Epic have just raised to 50k on your first game before it's taxable. though i assume that would be some kind of domestic US law throw around

example games are Mortal Kombat, GOW series and I think also NS2 (?)

getcha grime on
trillion
Posted 12:22pm 07/4/11
oh and that Bulletstorm top shelf dealy
Mantorok
Posted 12:39pm 07/4/11
great for the licensing model which Epic have just raised to 50k on your first game before it's taxable. though i assume that would be some kind of domestic US law throw around
It's not tax, it's royalties. You don't pay royalties to Epic for using the engine until revenue exceeds USD50,000. You also have to pay a USD99 license fee.
TiT
Posted 12:44pm 07/4/11
this is what Natural selection should have used and not some crap they are working with
Eorl
Posted 02:19pm 07/4/11
@Mantorok, that is the only real incentive I've seen with using the Unreal Engine, other then that, I'm happy with Unity, as it has a $25,000 non-royalty limit.
trillion
Posted 03:08pm 07/4/11
royalty is just the monarchy of the revenue stream of gaming though, pretty much a tax :P

amirite
gamer
Posted 03:42pm 07/4/11
this is what Natural selection should have used and not some crap they are working with


agreed.
Kf
Posted 01:38pm 08/4/11
Too bad current consoles are holding back game tech.... until there are NEW consoles released we will be stuck in DX9 and graphics from 2006.
BillyHardball
Posted 01:42pm 08/4/11
So how much would this thing cost?
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