beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 09:20am 07/04/11 | 0 Comments
The once mighty Rare now spends their days designing Kinect games and playing around with the Xbox Live Avatars. But a recent screenshot of artwork from what looks to be a sequel to their Xbox 360 launch title, Kameo: Elements of Power, shows that the team were once talented game designers and that that game itself was likely in the design direction of growing up.

Sergey Rakhmanov was a Senior Artist at Rare and worked on such games as Perfect Dark Zero and the first Kameo, and has now posted up images for his portfolio online of what Kameo II would have looked like. Obviously this is by no means confirmation the game is coming, but it's interesting to see the art-direction change from what it was to what it could have been.

Oh Rare, how the mighty have fallen. Click here for a better look at a few of the images.












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