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Post by Steve Farrelly @ 11:32am 04/04/11 | 11 Comments
The talented lads at Team Meat, the independent development studio behind the awesome Super Meat Boy, have just launched Super Meat World as part of a huge update for the Steam version of the game.
The Facts:
  • Super Meat World is a bonus chapter that unlocks with 20 bandages (it's to the left of ch1).
  • Super Meat World is a full level portal that allows you to play custom
    made chapters and single levels designed by users, other dev teams, and team meat.
  • Super Meat World launched at 10am today with 8 new chapters (over 140
    levels, bringing the level total beyond 500!)
  • Super Meat World is a work in progress, more features will be added as
    time passes.
  • Super Meat World is 100% FREE.
The game is also now 50% off on Steam, and is also part of Steam's Potato Sack promo, meaning you can get it for 75% off as well. Moreover, this is just one update of three large ones, and the team are promising to release a public beta for the Super Meat Boy level editor in the next few days that will allow creators to build levels and upload them with relative ease.
Once the Editor is stable we will finally release the last feature to Super Meat World, "The Unknown". The Unknown is a bonus feature of SMW that will create a full chapter from randomly chosen users levels (with favorable scores) to basically turn Super Meat World into an endless sea of RAGE!
If you get in on any of the level editor goodness, be sure and drop us a line in the Comments section, and if you haven't checked out this awesome game yet, there's no better time than right now (honestly, it's awesome).












Latest Comments
csirac
Posted 11:43am 04/4/11
that is so awesome

i can still every now and then load super meat boy and enjoy. soooooo good
teq
Posted 11:48am 04/4/11
I love these guys, mostly because they annoy PETA so much
Mantorok
Posted 11:50am 04/4/11
That also did a great April Fools: http://supermeatboy.com/83/SUPER_POTATO_BOY_/
carson
Posted 12:03pm 04/4/11
Hot. This game is awesome.
trillion
Posted 12:25pm 04/4/11
you really need an xbox 360 controller for windows or similar for this on pc though, otherwise it's max payne
DeadlyDav0
Posted 12:51pm 04/4/11
you really need an xbox 360 controller for windows or similar for this on pc though, otherwise it's max payne

I totally disagree. I find keyboard is fine but ive never owned a console so my gamepad skills are absolutely terrible. I wish you could customise the keys though as i would have preferred the movement keys to be ESDF (my default keys for FPS etc) rather than arrow keys.

The game is awesome though. I rage easily but this game is so addictive and challenging.
Thundercracker
Posted 01:02pm 04/4/11
I just picked up super meat boy two weeks ago off steam. Loving it :D
csirac
Posted 01:04pm 04/4/11
you really need an xbox 360 controller for windows or similar for this on pc though, otherwise it's max payne



nah its perfect on keyboard. not hard holding down shift and space!
Fixah
Posted 05:27pm 04/4/11
Controls are perfect using the 360 controller, but the game still owns me hard every time 60% of the time.
carson
Posted 05:34pm 04/4/11
Controls are perfect using the 360 controller, but the game still owns me hard every time 60% of the time.

160% of the time?

The game is awesome though. I rage easily but this game is so addictive and challenging.

Haha yeah. I'll rage. Some of those bandaids are in fucking impossible places, I have no fucking clue how anyone is meant to get it.

I think it's fine with a KB. Haven't had any issues so far!
CHUB
Posted 05:39pm 04/4/11
I powered through SMB, one of the best games in recent years, very enjoyable and I recommended it to everyone.

Then I got to the last level and never finished, raged, now all it reminds me of is anger and frustration. I don't know what clever dick decided to make 99% of the game short challenging levels that suited the gameplay perfectly and then make the last level super long.

The whole premise was based off dying shitloads per level, but if you died 5 seconds in, what the hell. Who the fuck wants to repeat the exact same 60+ second sequence 100's of times that you have clearly mastered just so you can attempt the obstacle you're actually struggling with.

Dickwads ruining a well designed game.
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