beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 11:03am 23/03/11 | 0 Comments
THQ and Kaos Studios have responded to a number of issues Australians have faced since the Homefront's release on the multiplayer side of things, that include latency and inadequate geographical matchmaking scenarios, a full server outage and what they plan to do to make this a smoother ride for us.
Server Outage
A complete outage of our dedicated servers occurred around 10:45PM Eastern Daylight Time on Monday, March 21st – the cause of this is unknown and we are quickly working towards a resolution. We apologize for any disruption to your gaming and will advise as soon as this has been resolved.

Dedicated Servers
The dedicated server infrastructure has experienced unprecedented demand, requiring a rapid ramp-up of server capacity. In addition to the increased server capacity we added this past weekend, as of yesterday even more additional servers made their way to the continent – they are being unboxed, racked, & stacked. What will this do? It will increase server capacity an additional 2-fold. As you can see, we are working as quickly as possible to respond to demand.

Low-Ping/Red-bar
This is a 3-part issue - The first, extremely high usage on Australian Servers has resulted in Matchmaking placing players in overseas servers (US) to cope with demand. Not the ideal experience or the one that Australian user expected when choosing Homefront. The additional server capacity we implemented should help with this. The second step that’s being taken is to implement a “Ping Limit” (server-side) that should help players find themselves in geographically closer locales with much better connection times. Lastly, the in-game ping meter itself is going to have its limits changed to better reflect connectivity. At present, limits are too strict resulting in nearly every server being full of “red” connections while latency & gameplay experience dictate otherwise. This is a global fix as well and will be included in a Critical Title fix. We will inform you when this patch will go live.
Have you picked this up and experienced any of these issues? Let us know in the Comments section below.





Buy now from Green Man Gaming for only GBP£8.99 (USD$19.99 on Steam)!
(compare all prices)






Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.
 
Log In
User:  
Pass:  

Advertise with Us | Download Media Kit | Privacy Policy | Contact Us
© Copyright 2001-2014 AusGamers™ Pty Ltd. ACN 093 772 242.
A Mammoth Media web development / Australian VPS Hosting by Mammoth Networks