Post by Steve Farrelly @ 12:20pm 22/03/11 | 31 Comments
Duke4.net has the skinny on the multiplayer component (courtesy of some OXM scans) to Duke Nukem Forever, the game that was saved by Gearbox Software.
While what we have are only print-magazines scans, they still disclose the first details on the (Xbox 360 version) game's multiplayer, which will apparently offer up eight players maximum at any one time in four vs four teamplay modes. There are four gameplay modes in total which include Deathmatch, Team Deathmatch, Hail to the King (capture the hill) and Capture the Babe (CTF). There'll be 10 maps at launch (meaning more to come in DLC) and in Capture the Babe, you'll have to "smack" the babe periodically to keep her quiet.
These details lack any mention of co-operative campaign play, a feature that was much-loved back in Duke Nukem 3D, so it's pretty safe to assume that it's not happening in Forever.
While a formal announcement has yet to come out of 2K or Gearbox, given that the Xbox 360 version is reportedly restricted to 8 players, it's also a reasonable assumption that the game won't offer any form of dedicated server support.
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