hacking towards release
We've endured two delays to get here, but Watch_Dogs is finally within release sights, and ahead of that event we go hands-on with the latest build. Read on for our full thoughts!
inquisitive minds
AusGamers managed to catch-up with BioWare's Cameron Lee, an Aussie expat who serves as a producer on Dragon Age: Inquisition. Check out our full interview!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
to the moon, athena
We caught up with 2K Australia and Randy Pitchford to discuss Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Post by Steve Farrelly @ 02:09pm 18/03/11 | 1 Comments
Jeremy Greiner, Kaos Studios' community manager, has told AusGamers that the studio has "actually more than doubled server capacity" for the multiplayer offering on Homefront (review incoming), and that they are "adding more" to deal with demand. He also points out for those of you experiencing bugs, the team are "already issuing the first battery of patches", which you can find the full details of on the official Homefront website.

On Xbox 360, the team have said a title update is coming soon, but for the most part there aren't too many reported issues. The PC had a hotfix released in the last little while, but is "pretty robust" according to Kaos.

The PS3 on the other hand is experiencing the most problems, and the team have a patch going live at 17.00 PST today. Hit the link above for the full list of fixes that patch will address.





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Latest Comments
chuckdawobbly
Posted 05:54pm 18/3/11
gotta say it is pretty stable on pc, for me anyway. Have crashed in the server browser a couple of times but nothing very serious. I think some gameplay tweaks would be nice. Having the ticker on ground control count up MUCH slower would be welcome as the games are so damn short. Smoke grenades in the load out would be useful to counter the snipers that infest some of the maps and i would also like to have some say in where i spawn as i'm not enjoying assaulting a point and then respawning miles away. I can see a great multiplayer in there but at the moment it just isn't making the top tier of multiplayer fps.
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