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Post by Steve Farrelly @ 03:39pm 23/01/11 | 11 Comments
AusGamers had a chance to run Homefront through some more multiplayer hoops, this time with 24-players on Xbox Live through dedicated servers, to see how it all faired.

We also got to check out two brand-new maps and an all-new game mode called "Battle Commander" that really shakes things up in the military first-person shooter genre by offering a unique spin on bragging rights, kill-streaks and in-game objectives. We also have a handful of new screens you can check out by clicking here.

For the full preview, hit this link.






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Latest Comments
Trauma
Posted 04:50pm 23/1/11
Some of the other changes we came across include the removal of any “Vault” options, in that you’re no longer prompted with hitting a certain button to get yourself out of a window or to climb a specific object or impediment - this is all now just a straight-forward jumping mechanic that will reward the more skillful players out there who can judge the game’s topography and clear impediments or openings with ease. This also works hand in hand with the “forever sprint” system in place, meaning you can marry the two and manoeuvre your way through a map with style and ease, giving you an advantage over sluggish or lazy players.

WTF does this mean... are you trying to make unlimited sprint and jumping sound better than they are or did I miss understand something?
Deviouz
Posted 05:02pm 23/1/11
With new Sprint™ and Jump™ you can get around a map.
Mordecai
Posted 05:14pm 23/1/11
Trauma: They way I read it it sounds like they are making it a bit more of a free flow movement system similar to Brink rather then having to constantly stop and hit buttons to keep moving.
theaddictor
Posted 06:44pm 23/1/11
this game sounds good... hopefully 64 players for PC multiplayer :P
Tepid
Posted 07:28pm 23/1/11
does this game ever stop getting pimped?
Steve Farrelly
Posted 10:04pm 23/1/11
Exactly as it reads, unlike vaulting in CoD it's just a straight forward jump; loftier and once you get used to it, much easier to get around the map. Level design reflects this too
Trauma
Posted 10:34pm 23/1/11
Maybe it's just me but I see those as bad moves hence why I thought it was odd that you made it sound like it was something special. I am dissapoint.
skythra
Posted 11:16pm 23/1/11
Yeah easy movement is overrated. I can move around easily in life. Make gaming harder. I had my free movement experience with quake and strafe jumping.
Bah
Posted 11:25pm 23/1/11
Yeah why would you want to move freely about the level, attach the stone of shame I say.
Steve Farrelly
Posted 12:06am 24/1/11
the level design reflects the freedom of movement, but it's not 'easy', you need to learn to utilise the system around the gameplay. It actually works and feels awesome
Trauma
Posted 12:53am 24/1/11
o.O I'm talking about bunny hopping ffs, did I really need to spell it out?

But meh I'll take your word for it Steve.
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