Post by Steve Farrelly @ 10:12am 10/01/11 | 38 Comments
The Elder Scrolls V: Skyrim, reports Joystiq, who also reveal themselves a few tasty nuggets of information.
According to the report, the game's levelling system has undergone a serious overhaul where players are no longer locked into a bound class based on set skills; you can fully drive your your own path up the ability tree, which is now 18 strong as opposed to the 21 from Oblivion and as usual, these will level up as you use them, and doing so will also unlock new perks along the way relative to said usage.
Moreover, it appears the game has borrowed much from Fallout 3 in that enemies now scale to better reflect your levelling and won't be nearly as hard as some were in the last Elder Scrolls. And finally, you're also now able to dual wield anything in the game in the way of weapons and spells; all representing a clearly more user-specific experience based on play-style and preference.
Apparently there'll be even more details coming off the next Game Informer, so as soon as those details surface, we'll post them here.
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