hacking towards release
We've endured two delays to get here, but Watch_Dogs is finally within release sights, and ahead of that event we go hands-on with the latest build. Read on for our full thoughts!
inquisitive minds
AusGamers managed to catch-up with BioWare's Cameron Lee, an Aussie expat who serves as a producer on Dragon Age: Inquisition. Check out our full interview!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
to the moon, athena
We caught up with 2K Australia and Randy Pitchford to discuss Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Post by Dan @ 03:25pm 04/01/11 | 1 Comments
Rockstar have released another small batch of stills from the upcoming L.A. Noire - the very long awaited period title still in development at the Team Bondi studio in Sydney.
As a reminder, the human interactions you see here aren't limited to what is commonly understood as cutscenes in videogames. Thanks to the huge leap forward that MotionScan technology represents, every character in L.A. Noire speaks and emotes with realistic precision throughout the entire game, every facial detail captured regardless of whether searching for clues on foot, in a shootout or in the middle of a crucial interrogation.
Take a look here on AusGamers.

L.A. Noire is due on PC, Xbox 360 and PlayStation 3 in Autumn 2011 (U.S. Spring). For more details, swing by our first-look preview from November.













Latest Comments
Tim Tibbetts
Posted 04:32pm 04/1/11
I'm REALLY keen for this game, especially after seeing the facial tech trailer.
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