Everybody at one stage feel a need for speed. So hows does the latest Need For Speed game from EA stack up? Joaby takes it for a spin to find out.
Feeling the Need For Speed
AusGamers own corn-chips-as-a-meal assassin, Nathan 'Nachos Justice' Lawrence goes hands-on with the latest Creed
Darwinism vs Revolution – We Play Assassin’s Creed Syndicate
Before the release of Halo 5 later this month, we go back to the beginning with a closer look at Halo: Combat Evolved.
Throwback Thursday - Halo: Combat Evolved (2001)
We take a closer look at Year 2 of Destiny, and come away impressed. And with some new weapons too.
Destiny: The Taken King Review
Post by Dan @ 01:55pm 26/10/10 | 0 Comments
Warner and developer 5th cell are back with more Scribblenauts on Nintendo DS. The puzzle adventure game that already recognised a ludicrous number of nouns, now introduces adjectives into the mix. If that wasn't enough, they've also addressed a bunch of gripes we had with the original game.
For those new to the Scribblenauts milieu, our hero Maxwell is on a quest for Starites and the only way to get them is to solve a bunch of puzzles. The amazing thing that the original game introduced was the seemingly simple concept of allowing players to create their own tools to solve the situation. Need to get Maxwell across a chasm to the starite there? Simply tap in (or use the handwrite interface) ‘bridge’, ‘hot air balloon’, ‘wings’, ‘jet pack’ or whatever else is nestled in your brain that could help.
Mike puts Super Scribblenauts through its paces in today's review.

super scribblenautsreview

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