hacking towards release
We've endured two delays to get here, but Watch_Dogs is finally within release sights, and ahead of that event we go hands-on with the latest build. Read on for our full thoughts!
inquisitive minds
AusGamers managed to catch-up with BioWare's Cameron Lee, an Aussie expat who serves as a producer on Dragon Age: Inquisition. Check out our full interview!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
to the moon, athena
We caught up with 2K Australia and Randy Pitchford to discuss Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Post by Dan @ 01:55pm 26/10/10 | 0 Comments
Warner and developer 5th cell are back with more Scribblenauts on Nintendo DS. The puzzle adventure game that already recognised a ludicrous number of nouns, now introduces adjectives into the mix. If that wasn't enough, they've also addressed a bunch of gripes we had with the original game.
For those new to the Scribblenauts milieu, our hero Maxwell is on a quest for Starites and the only way to get them is to solve a bunch of puzzles. The amazing thing that the original game introduced was the seemingly simple concept of allowing players to create their own tools to solve the situation. Need to get Maxwell across a chasm to the starite there? Simply tap in (or use the handwrite interface) ‘bridge’, ‘hot air balloon’, ‘wings’, ‘jet pack’ or whatever else is nestled in your brain that could help.
Mike puts Super Scribblenauts through its paces in today's review.












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