Joab chats with Blizzard's Chris Sigaty about the full release of Heroes of the Storm and the challenges faced in eSports in Australia!
Taking HotS to the Aussie eSports Streets!
Everything we currently know about Fallout 4, Post-E3!
Everything We Now Know Post-E3 About Fallout 4!
Before the world goes Fallout 4 crazy we take a look back at the game that started it all
Throwback Thursday: Fallout (1997)
We take Avalanche Studios' Mad Max for the proverbial spin, and speak with the developers!
Mad Max Hands-On and Developer Interview!
Post by Dan @ 01:55pm 26/10/10 | 0 Comments
Warner and developer 5th cell are back with more Scribblenauts on Nintendo DS. The puzzle adventure game that already recognised a ludicrous number of nouns, now introduces adjectives into the mix. If that wasn't enough, they've also addressed a bunch of gripes we had with the original game.
For those new to the Scribblenauts milieu, our hero Maxwell is on a quest for Starites and the only way to get them is to solve a bunch of puzzles. The amazing thing that the original game introduced was the seemingly simple concept of allowing players to create their own tools to solve the situation. Need to get Maxwell across a chasm to the starite there? Simply tap in (or use the handwrite interface) ‘bridge’, ‘hot air balloon’, ‘wings’, ‘jet pack’ or whatever else is nestled in your brain that could help.
Mike puts Super Scribblenauts through its paces in today's review.



super scribblenautsreview





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.