beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Dan @ 08:10pm 06/10/10 | 1 Comments
In addition to our hands-on preview session with the game's freshly revealed multiplayer component, AusGamers also caught some quality Q&A time with Kaos Studios developer Richard Carrillo to talk about all things involving multiple players.
A big goal for Homefront was class-based large-scale warfare. There’s definitely a lot of competition out there and we want to be one of those Triple A title - we’re definitely shooting for the top.

What really sets us apart from those other games is that that large-scale warfare comes very fast-paced. If you play a lot of other vehicle-based games, you have to drive long distances to get to the combat, in our game you’re going to spawn right next to the combat and you’re gonna spawn the thing from the spawn screen; you don’t have to wait for it to load into battlefield, you don’t have to wait to drive to get to the combat - this is fast-paced; get right in there, right into the action and start blowing stuff up.
You can watch the video interview, download it in 720p or read transcribed Q&A, all here on AusGamers.





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Latest Comments
Gladius7
Posted 10:56pm 06/10/10
Cant Wait for this 1
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