We play the new city builder from indie studio Colossal Order. Does it take the city sim crown from SimCity? Read on to find out!
Cities: Skylines Review
We take a look at a game that waggled before waggle without waggle - Die by the Sword!
Throwback Thursday - Die by the Sword (1998)
More than halfway through the season Telltale's spin on Game of Thrones is really beginning to bear its teeth!
Game of Thrones Episode 3: The Sword in the Darkness
It's arguably the darkest outing in the Zelda series, and one that changes the formula in unique ways. Read our review!
The Legend of Zelda: Majora's Mask Review
Post by Dan @ 08:10pm 06/10/10 | 1 Comments
In addition to our hands-on preview session with the game's freshly revealed multiplayer component, AusGamers also caught some quality Q&A time with Kaos Studios developer Richard Carrillo to talk about all things involving multiple players.
A big goal for Homefront was class-based large-scale warfare. There’s definitely a lot of competition out there and we want to be one of those Triple A title - we’re definitely shooting for the top.

What really sets us apart from those other games is that that large-scale warfare comes very fast-paced. If you play a lot of other vehicle-based games, you have to drive long distances to get to the combat, in our game you’re going to spawn right next to the combat and you’re gonna spawn the thing from the spawn screen; you don’t have to wait for it to load into battlefield, you don’t have to wait to drive to get to the combat - this is fast-paced; get right in there, right into the action and start blowing stuff up.
You can watch the video interview, download it in 720p or read transcribed Q&A, all here on AusGamers.



homefrontinterviewvideoq&amultiplayer
Buy now from Green Man Gaming for only GBP£8.99 (USD$19.99 on Steam)!
(compare all prices)





Latest Comments
Gladius7
Posted 10:56pm 06/10/10
Cant Wait for this 1
Commenting has been locked for this item.