The anticipated v1.1 patch for StarCraft 2 has landed; the in-game updater will obviously get you upgraded but you can also
download the manual patch now locally from AusGamers (~130MB).
There's an extensive changelog (all available on our download page), but the major change is that Australians can now join the US region to play against our American brethren (though note all your achievements and Battle.net stuff will be reset for the new region). There's a lot of balance changes; what's the verdict on them?
Posted 01:06pm 25/9/10
Sweet, that was pretty annoying. Hope the same applies to vikings also.
Posted 01:07pm 25/9/10
Strangest game was one guy doing a standard MM ball rush to get through my defenses after his 3rd attempt but didn't notice my expansion going up with a metric ass load of marines being pumped out (I had no gas but heaps of minerals). He notices it, loses a bunch of units then says the game is boring and quits .. !@?
Posted 06:45pm 25/9/10
All in all id say, good patch
Posted 07:13pm 25/9/10
Posted 07:25pm 25/9/10
1 Zerg (Cool/A Fruit Dealer) through to the Top 8, 1 more (CheckPrime) to play.
It's still very evident that zerg are still vastly underpowered, especially against terran. Both of Cool's games were won via mass Ultralisk lategame with pure macro and skill, oGSTop played like complete shit and still nearly took the series.
Something needs to be done with Mauraders/MMM and 4gate specifically or Zerg needs a massive early/mid game buff because it's nearly comical how stupid the pro scene is atm.
It took them 10 years to get balance in Brood War, but with the GSL offering up intial prizes like $87,000 for 1st place, it's pretty sad to see all the top Zerg programers get raped.
A 13 year old Korean Terran beat one of the Zerg favourites, a brood war progamer, in the very first round :S
Patch is a positive but it's still quite unbalanced.
last edited by CHUB at 19:25:07 25/Sep/10
Posted 12:57am 26/9/10
Posted 03:48am 26/9/10
Posted 09:03am 26/9/10
Posted 10:19am 26/9/10
I reckon more Zerg need to learn how to use Infestors, a group of them own the meatball with fungal growth. Essential in ZvT.
Posted 04:03pm 26/9/10
Posted 04:04pm 26/9/10
Posted 05:15pm 26/9/10
Posted 05:58pm 26/9/10
Posted 06:00pm 26/9/10
Posted 06:03pm 26/9/10
Posted 07:00pm 26/9/10
there's something about a mad zergling counter against the computer that has me hooked
Posted 09:51pm 26/9/10
Posted 09:32am 27/9/10
Posted 09:35am 27/9/10
Posted 09:44am 27/9/10
If you know they're doing a baneling bust, build your wall with 2 rax or 1 rax/1 fact instead of having a weak point with supply depots/addons/bunkers.
Hellions are the hard counter to zergling/banelings.
last edited by CHUB at 09:44:13 27/Sep/10
Posted 10:42am 27/9/10
Build the usual 2 supply depot + barracks and some marines to hold off the initial zergling rush, build another barracks behind and a factory as another wall. Once they are finished lift up the first barracks, place down next to the new one & factory and lower your supply depots. This will create a new wall of barracks & factories that you should withstand some banelings. Try to pump out a siege tank as well and put that into position.
I don't know how often it would work but seemed pretty good in the replay.
Posted 10:58am 27/9/10
Banelings are still quite puny and a couple of tanks will stop any bust short.
Note: I know I suck so no need to point out all my shitty mistakes, its just a tourney replay I had handy of a bust that held in a team game. It was pre-1.1 but tanks should still annihilate banelings as they one-shot them.
Posted 11:10am 27/9/10
On most maps it would block it completely so you'll need some depots or a barracks but it's a huge mineral investment and you'll be left with a small army .. although if they attack with a bunch of banelings and zerglings and you hold it off you probably only need a few hellions to go bust up their mineral line.
Posted 11:36am 27/9/10
Proxy reapers, zealots.. the patch made 0 change to this strat
A few extra seconds.. meh.. makes no difference at all lol
maybe to newer players who don't know the build as well ..
5 rax reaper is still lol .. i don't really see the nerf
Posted 12:14pm 27/9/10
Posted 12:19pm 27/9/10
Never PF on 1 base, pretty much a nail in the coffin.
Very rarely, if ever, should people PF on their natural (2nd) expo. It's pretty much accepted knowledge to only PF on your 3rd expo (be it normal or gold).
If you do happen to PF your natural expo, it's recommended to build a third CC in your main base to get a second orbital so you have double MULES.
last edited by CHUB at 12:19:32 27/Sep/10
Posted 12:27pm 27/9/10
Also I like to set SCVs to auto-repair so that I can ctrl click them and just slap 'stop' whenever your base is threatened. Letting the AI decide what needs repairing works better than managing the little buggers yourself, and its great for annihilating mutas on your mineral line with only a few towers - the SCVs do a pretty good job of repairing each other and keeping the towers up.
Also PF when you take the gold. Always :)
Posted 12:33pm 27/9/10
PF on your natural in team games sounds like a smart move.
Posted 12:35pm 27/9/10
Posted 12:41pm 27/9/10
Posted 01:17pm 27/9/10
I meant build a second CC & convert to PF at the choke point, my first CC always goes orbital for scanning & MULEs but I always end up putting my expansions as a PF and never seem to struggle with minerals. Setting the SCVs to repair the CC while it's under attack has swung the game my way more often than not.
One of my last games I ended up with about 8500 minerals banked and could not spend them any faster :( I was supply capped, had about 4 expansions up with 3 still mining and short of dropping mass barracks everywhere I couldn't dump that money.
Posted 03:06pm 27/9/10
But it did take me a month to know u can make mules land on your minerals ... i always waited for them.. spammed F1 so they would mine .. haha :(
I still think bunker rushing in 1v1 is the easiest way to win .... sooo easy.. run a few SCV.. 1 behind there mineral.. the other next to rax... went 15-0 on NA server in just a few hours... but they are horrible
Posted 03:23pm 27/9/10
Posted 03:24pm 27/9/10
Posted 03:57pm 27/9/10
Posted 05:07pm 27/9/10
Posted 11:17pm 27/9/10
- you can prevent SCVs from repairing a PF with a few well placed force-fields.
Posted 06:42am 28/9/10
Posted 10:01am 28/9/10
Any tips?
Posted 10:33am 28/9/10
The answer is probably just to have built more shit now in TvT rather than a unit composition / counter thing. Happy to look at a replay though.
Posted 10:58am 28/9/10
Posted 11:17am 28/9/10
Or they get to 1-1 and stop because adding an armory is HARD
Posted 12:17pm 28/9/10
Posted 05:29pm 28/9/10
Posted 11:30am 29/9/10
does anyone know if they are going to open up the Tai servers etc for us eventually? Or just SEA / NA ?
I was told by a few mates in Tai they can only play there as well...
Whats with all the stupid limits!
Posted 01:51pm 29/9/10
lol trog we're all always learning, I've been playing at Platinum level and only learned about auto-repair from this thread, and better still only just learned that you can salvage bunkers for a refund! (though I probably never knew this because I never use bunkers, but may more now!)
Haven't even started on the other 2 races yet...
Edit: also, v1.1.1 changes below:
Posted 11:28am 01/10/10
www.sc2live.com
PS. You dont have to have an account to read the guides.