One of the most successful elements Treyarch injected into Call of Duty: World at War was the game's four-player online campaign co-operative mode, which everyone hoped would make a triumphant return in
Call of Duty: Black Ops.
Unfortunately that's not the case, as Treyarch have confirmed there is no online campaign co-op for the game, but that there will be two-player online split-screen for multiplayer. That means instead of playing swap-the-controller if, say, you play the game in your lounge (this is how my housemates and I do it), you now only need two controllers - opening up the social aspect of multiplayer, just that little bit more. There's also an offline split-screen combat training mode.
Posted 04:26pm 14/9/10
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Posted 09:00pm 14/9/10
For example, to me this "News" is really just highlighting the lack of a feature that probably wouldn't of been missed by the majority.
I could argue that the news is also valid and serves up information for those who wants it... but i guess its the way the news is delivered.. the negative words used ect.
Oh well.
Posted 09:09pm 14/9/10
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Posted 04:48am 15/9/10
Posted 03:51pm 15/9/10
Honestly, Black Ops is looking much better then MoH, and it is still essentially having dedi servers, and hopefully GS can open up a few more data centers. We all know if they don't, they will be in big shit with Treyarch. And hopefully if that happens, Treyarch go, "Hey, single server provider was bad idea, have game files to host" or "have some more server providers".
Posted 06:22pm 11/10/10
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Posted 10:03pm 12/10/10
Most fps campaign's are only good for a couple of play through's. Then there's that extra play through on the hardest difficulty just to be able to say you've done it, or in my case, achievement points.
Halo 3 had the couple of fun play through's, then the legendary play through, AND THEN, the co-op play through with mates. Damn near every great title out there is moving away from making a great campaign/storyline and going towards the cash camel that is online play.