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Post by trog @ 11:56am 14/09/10 | 2 Comments
For those looking for something a little on the scary side: Mike has taken Anmensia: The Dark Descent through its paces in his latest review:
Amnesia – The Dark Descent is designed to be played in a specific way. The designers are adamant that this game is not meant to be ‘won’ as such; instead it is to be experienced. Turn the lights down low, set the gamma levels correctly, don those headphones and prepare for a scare.

The game takes inspiration from a lot of sources. The dank fictional Brennenburg mansion/fortress that is the games set, reminds us of games as far back as 1995’s Interplay classic Stonekeep. The right angled corridors of dimly lit stone initially come across as graphical work from that era as well.
Read on for the full story. If you want to take it for a test run before making any decisions though, don't forget there's a free demo available for PC, Mac and Linux!



amnesia: the dark descentreview
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Latest Comments
Ryan
Posted 07:44pm 21/1/11
How this is only a 6.8 i'll never know. I know it's just a score and means nothing to my enjoyment of this near-perfect game, but I guess it does hinder this game's reputation.
This game deserves at the least an 8.5.
The 1.5 points are docked due to the Alchemy stuff. Rather annoying and felt, as you mention, illogical (and pointless).
Everything else is great, it's probably the best "horror" game to date, and did you know there's more than 1 ending?
Bah
Posted 08:54pm 21/1/11
I think it's a fair score, the game was alright but it's "budgetness" does show through, and if you work out what the game is doing, it loses a lot of its "horror".
Managing tinderboxes and oil for your lamp will be paramount to keeping your sanity. Sanity also falls if you stare at an enemy
This spoiler could kill your enjoyment of the game if you havent played it
Spoiler:
There are plenty of tinderboxes and oil about so thats only a problem early on before you realise that, and the enemies disappear completely once you look away for a few seconds, or if they kill you and you have to reload they don't come back. I only worked that out towards the end though because i didn't die too often as i did hide and it was a bit "scary", if i had worked it out earlier i could see it spoiling the game a lot more.
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