The last face you'll see...
We recently attended a Darksiders II preview event in San Francisco to see what Vigil Games have in store for the next Horseman of the Apocalypse, Death. Check out our preview!
The Ghosts Are Back
We recently got a sneak peek at the upcoming new Ghost Recon Future Soldier from Ubisoft. Check out our in-depth preview for a closer look at the action!
no longer dubai ous
We got a good sandblasting when getting hands-on with Spec Ops: The Line, so we returned the favour with a full video interview with Yager and 2K Games.
Reviewed in Absentia
Read the AusGamers review to find out if importing Star Wars: The Old Republic is worth the hassle, or if you should wait for the local release to get your Force on!
Post by trog @ 11:24am 02/09/10 | 1 Comments
Our roving reporter Mike Bantick sat down yesterday with Louise Murray, the Fable franchise head at Lionhead Studios, to talk Fable 3. A lot of ground is covered in the interview, including some of the differences between the new title and the previous games in the series, the fact that it won't have any Kinect integration, the reduction in user interface, and changes in weapon handling.
Weapons are also handled a little differently in this release. Instead of hundreds of different weapon types and descriptive loot drops, weapons fall into a small number of broad categories and develop along with the players style, similar to the previous games but not quite;

“It was a case of getting the XP and then spending the XP, and you got better at [different weapon abilities], now it happens automatically, and your weapon morphs as you use it. The more you kill innocents with it, the bloodier the effect will be because it is quite an evil sword. If you’re good and protect, then you get blue shades on it reflecting that you are a good and noble hero; the weapon is as unique as you are...
Read on for the full interview!






Latest Comments
elRobbo
Posted 11:35pm 08/9/10
It sounds like there will be some interesting changes from Fable 2. I hope that if they do multiplayer that it won't be so half-arsed and unplayable as it was in Fable 2, and that they framerate will be better too :)
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