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Post by trog @ 10:34am 02/09/10 | 101 Comments
![]() StarCraft II: Wings of Liberty was released simultaneously in North America, Europe, South Korea, Australia, New Zealand, Russia, Brazil, Chile, Argentina, Singapore, Indonesia, Malaysia, Thailand, the Philippines, and the regions of Taiwan, Hong Kong, and Macau on July 27. With day-one sales topping 1 million copies, StarCraft II: Wings of Liberty became the bestselling PC game of 2010 within its first 24 hours of availability.If you aren't one of those three million people, then maybe you should read our review and find out why you probably want to join the crowd.
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Posted 10:59am 02/9/10
Posted 11:11am 02/9/10
Also how coolies is this http://www.technologyreview.com/blog/mimssbits/25626/
uni-micro.
last edited by ctd at 11:11:48 02/Sep/10
Posted 11:29am 02/9/10
Posted 12:03pm 02/9/10
QGL satisfies my old gaming addiction these days..
Posted 12:03pm 02/9/10
name: paveway
id: 183
Posted 12:48pm 02/9/10
Posted 12:50pm 02/9/10
Posted 01:37pm 02/9/10
Still > 10 games per day average although it is tapering slightly.
Once they add US server access, chat channels, clan integration ... Bliss.
Posted 02:43pm 02/9/10
Posted 02:45pm 02/9/10
If by they you mean nefarious rogue groups, maybe but probably not anytime soon.
Posted 02:46pm 02/9/10
oh wells
Posted 02:53pm 02/9/10
Posted 03:03pm 02/9/10
or "cunts rage quit before they lose their stats" etc
Posted 04:11pm 02/9/10
Posted 04:36pm 02/9/10
Its a tremendously frustrating game at times! ... but its a competitive online game - if it wasn't frustrating to lose and awesome to crush your enemy then it would be a failure.
Posted 04:38pm 02/9/10
Posted 04:45pm 02/9/10
SEA is a bit infected by 'cheese' strats at the moment but being able to defeat shit like tower rushes is what its all about. There's nothing more satisfying than belting a dickhead upside the head for cheesing - its a GG all round imo!
I'm having an awesome time, people need to get out of the practice leagues (aka lamo central) and just get into it. Also on SEA it can be technically challenging at times to find a game at upper tier 3v3 and 4v4 but its not a deal breaker.
Awesome game is awesome.
Posted 05:05pm 02/9/10
My first ever match-maked game was flawless lag and I only just lost, was pretty good.
Posted 05:35pm 02/9/10
Posted 05:37pm 02/9/10
Posted 05:38pm 02/9/10
Posted 05:38pm 02/9/10
Posted 05:40pm 02/9/10
cheese strats are usually pretty easy to beat if you see em coming - l2scout and you'll be sweet. loke hoggy said, i love it when someone cheeses like cannon rushes and you spank em; very satisfying. most allin strats won't get you very far against a decent player who can scout and adapt, i.e. they'll get you to gold if you can pull em off well but you'll soon find yourself getting outclassed by players with a much better understanding of the game because they put the time into actually learning how to play instead of practising cheese over and over.
evvan be trollin.
Posted 05:45pm 02/9/10
Posted 05:46pm 02/9/10
dude definitely be trollin.
Posted 05:48pm 02/9/10
Posted 05:50pm 02/9/10
i just hope it's a double rainbow. all the way.
Posted 05:56pm 02/9/10
Posted 05:58pm 02/9/10
Posted 06:00pm 02/9/10
you've got an inordinate amount of hate for blizzard; did they touch you inappropriately as a child or something?
Posted 06:00pm 02/9/10
Posted 06:00pm 02/9/10
Even better, get this kid / troll account a nice fat post limiter.
Posted 06:05pm 02/9/10
i'm betting he can!
either way, you obviously hate blizzard and all of their projects so why bother posting in the thread? the vast majority of this gaming community thinks starcraft 2 is a fantastic game and have had heaps of fun playing it. sucks to miss out on that but irrational haters gonna hate.
Posted 06:04pm 02/9/10
Posted 06:09pm 02/9/10
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Posted 06:16pm 02/9/10
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Posted 06:21pm 02/9/10
Posted 06:53pm 02/9/10
Posted 06:57pm 02/9/10
Posted 07:02pm 02/9/10
Posted 09:36pm 02/9/10
Posted 09:59pm 02/9/10
Posted 10:41pm 02/9/10
Posted 10:49pm 02/9/10
Posted 10:57pm 02/9/10
last edited by JakeG at 22:57:00 02/Sep/10
Posted 11:39pm 02/9/10
Posted 12:04am 03/9/10
Posted 01:00am 03/9/10
also pave added, have some gaymes over the weekend or whatever
last edited by ctd at 01:00:51 03/Sep/10
Posted 10:11am 03/9/10
Give him a break, he obviously can't even spell Evan!
Posted 10:16am 03/9/10
Posted 11:23am 03/9/10
SC2 shits all over SC1 for me. I stopped playing SC1 pretty quickly, sure it was fun for awhile but, eh, SC2 is basically a much more polished, awesome game and has everything SC1 was missing.
Posted 12:02pm 03/9/10
Seriously I can't believe they fucked up the story so badly.
-They spell out tychus was going to betray you from the start.. that was extremely bad. The betrayal is not shocking if you see it coming Also the revealing info they gave horner was just lame "transponder in suit of armor that will kill tychus" was something they could have revealed AFTER the ending cinematic where they saved kerrigan and you got a little prologue to what went down between tychus and mengsk.
-The whole tychus betrayal and spelling it out the whole game just the lamest bit of story telling ever.
-Kerrigan is no longer a badass but a pussycat, here we were hoping kerrigan would kick ass and take names, her new voice actor is just atrociously bad... so bad as to ruin her character.
-The overmind revelation on Aiur just ruined everything from SC1. They even have tassadar spell everything out all at once and reveal everything in one go, Tassdar was a deus ex machina and it was an awful one.
A deus ex machina (pronounced /ˈdeɪ.əs ɛks ˈmɑːkiːnə/ or /ˈdiː.us ɛks ˈmækɨna/,, DAY-əs eks -kee-nə) (Latin for "god out of the machine"; plural: dei ex machina) is a plot device whereby a seemingly inextricable problem is suddenly and abruptly solved with the contrived and unexpected intervention of some new character, ability, or object.
The tassdar overmind revelation was probably the lamest thing in video game history. It's feels like they forced this lame plot point into the game, everything about it feels fake and unrealistic, even the voice actor for zeratul gives and unconvincing performance when trying to digest the "courage" of the overmind, given I bet he thought it was awful as well!! haha. The way they revealed these story tidbits were off the charts bad. Having tassadar just show up out of nowhere just killed me.
-They turned the xel'naga or (is it just hybrids?) into YET ANOTHER EVIL RACE WITH NO PERSONALITY... there is no explanation for why the hybrid in the perserver mission was on a protoss world. Absolutely nothing was explained behind the hybrids what their purpose is. The hybrids are just a cookie cutter "bland faceless evil", if the hybrids end up being the xel'naga then it will be extremely lame.
It seems the game industry lacks imagination severely, every time they give you a suspicious bad ass higher power/higher race in a story they go and ruin it with cookie cutter lame filler bullshit.
The only game to get this kind of thing right was mass effect where you were intrigued by the mysteriousness of sovereign.... It seems like nothing that happens in starcraft 2 is justified by SC1... I'm wondering if it's because they were forced to split the game into three seperate parts and had to create huge amounts of filler.
It feels like the original devs of SC1 were not a part of Starcraft 2 at all. 12 years it appears was way too long a period to have in between for a sequel if you want to do your previous games story justice.
Posted 12:06pm 03/9/10
Posted 12:12pm 03/9/10
Posted 12:19pm 03/9/10
good observation twat.
Posted 12:19pm 03/9/10
good observation twat.
Posted 12:25pm 03/9/10
Posted 12:33pm 03/9/10
also - shut the fuck up, you've told everyone why you don't like it, the majority have said 'you're an idiot, and we enjoy it regardless' so get the picture will you
i played SC1 and i think SC2 is a worthy successor, in the end it'll be the multiplayer component that makes the game last for years and years and that seems to be holding up pretty well and by splitting the story into 3 different single player portions you might have to pay 3 times for it, but at least you'll get a single player campaign that is lengthy
Posted 12:40pm 03/9/10
Also, who cares about RTS single player anyway. I love Starcraft 2 as much as I loved the first (a lot) and I had to force myself to complete the first game's SP with cheats and so far in the second I've finished the very first level of the campaign only. MP is where it's at!
Posted 01:34pm 03/9/10
Sucks to be a member of the minority. Ignorance is bliss! If i was as critical about movies, games, music as some on here, i wouldn't enjoy anything in life... lol. I bet you're a member of those miserable bunch.
Reminds me of my brother, thinks he's so damn smart but miserable because he analyses every aspect of life too much.
Relax and enjoy it for fucks sake.
Posted 01:36pm 03/9/10
Posted 01:50pm 03/9/10
Posted 01:51pm 03/9/10
You're shit.
Posted 02:48pm 03/9/10
tell us more, evvan!
Posted 03:41pm 03/9/10
Posted 03:59pm 03/9/10
The Internet is the ultimate DRM for games that have a multiplayer component that does not suck. Lots of companies realised this ages ago and I think more and more of them are going to pursue similar strategies, which is sort of unfortunate for LAN groups, but I guess its rare to find a LAN these days that couldn't get an Internet connection going for auth-only purposes.
The lack of dedicated servers, etc, is a side effect of them wanting to exert a stranglehold on things like DLC and (worse) to basically continue selling you Version 2.0. Again I don't think this is unique to Activision; MW2 just more or less was just the first real high profile example - if you can believe the rumours, the next CoD game is going to have proper dedicated server support (I'll believe it when I have the server code in my hands though, being an untrustworthy, cynical bastard).
I fully support you for boycotting products that don't meet your expectations as a gamer; I will never buy an FPS game that doesn't have a dedicated server component and I will always advise gamers to do the same, no matter how shiny the game is.
Posted 04:02pm 03/9/10
I can think of a couple- without sending you on a mindless rant- terminator 2, godfather 2, the empire strikes back, the dark knight, aliens...
Posted 09:46pm 03/9/10
Posted 09:52pm 03/9/10
Posted 10:16pm 03/9/10
It would prove the rule if he'd said something more sensible like 'often' or 'usually'.
Posted 10:32pm 03/9/10
Posted 01:06am 04/9/10
Terran is op :)
Posted 01:01pm 04/9/10
I paid the $20 and signed up the first seasons premium live stream + VODs.
Not TOO happy about the bitrate atm, the sample vids are 500k and watchable but I'm hoping the live stream button that says 650k isn't a mistype.
Live in 7 hours, Round of 64, September 4th
Free stream avaliable, quality is quite dodgey though.
http://www.gomtv.net/2010gslopens1/
last edited by CHUB at 13:01:41 04/Sep/10
Posted 07:46pm 04/9/10
Posted 09:54pm 04/9/10
Posted 09:55pm 04/9/10
This game is brutal on you if you dont play at least a few times a day to keep the skills brushed up.
Posted 10:17pm 04/9/10
Posted 11:32pm 04/9/10
Posted 10:12am 05/9/10
Posted 10:26am 05/9/10
Try updating the video card drivers as well?
Posted 10:30am 05/9/10
Guilty of that. I really only play it for the cheese. You don't need skill! hahah.
But as taggs said, if the player is better, you're simply going to get out played.
The matching system is interesting, once u get more games it. It becomes a bit more settled.
A mate and I did some random 2v2 using gay proxy tacts. We're not that good (gold league represent!) but ended up beating these 2 clowns in Diamond.
Oh the rage that ensued was so awesome.
And that is why this game is good. A good all round player is good, no matter what you throw at them. And others are only "good" if you give them the time and space. But watch them crumble under pressure.
Shit is LULZ.
Posted 10:40am 05/9/10
It can be VERY frustrating at times playing Random and having no set strategy/build order but I can feel my skill jumping in leaps and bounds every game, especially when I lose.
I feel that you don't grow from playing cheese or all-ins... you either win and learn nothing or lose and learning nothing.
Posted 10:51am 05/9/10
1v1's is srsly biz, team games are for lulz.
Posted 10:58am 05/9/10
I used to scout the opponents base to see what they had... it never occured to me to scout what they DIDN'T have.
Now I feel a lot safer from proxy play.
Haven't played a team game yet, perhaps I should try it out.
Posted 10:09pm 07/9/10
Posted 10:13pm 07/9/10
Ahahah good times man, good times :D
This is why I don't like 1v1 much :P
Posted 10:13pm 07/9/10
Posted 10:55pm 07/9/10
one always suffers
Posted 11:17pm 07/9/10
If you come back from a fight where you take heavy losses and you have no army built to replace it you've done something very wrong. We actually performed pretty average in some of those fights but continual production allowed us to just keep on coming back.
There are some cheats, but they are technically bad habits ... :P
If you are Protoss it may help to make more warp gates than you need (or you see the pros using in replays and casts). Its technically a waste of minerals as you can't run them 24/7 but it gives you more grace if you forget to make units.
Same thing applies to Terran - you can use queueing and over-raxing to smooth out your production.
Zerg usually just have to make larvae and lots of it. If you have shitloads of banked larvae you can pump units at will. Extra hatcheries will allow you to catch up with your Queening if you get behind.
The key is to make sure you have good income macro (make SCVs / probes / drones etc) and keep your money LOW.
Also, as day9 says, always expand when you attack or after a big fight where you both lose lots of units. Its a freebie expo :)
Posted 02:21am 08/9/10
Most importantly control group your buildings, your CC/nex/hatchs + production, don't ever manually click on buildings.
Posted 11:31am 08/9/10
watch until the end
Posted 11:44am 08/9/10
An area of the game I really need to improve is my economy, I never produce enough workers. Even in the games I win I always seem to have about 75% of the workers the other guy has, I just tend to forget about producing more after I start building up a force. From replays and videos I guess getting to about 35ish for your main is ideal before pushing into an expansion?
Posted 11:48am 08/9/10
the only time you should ever really stop producing workers is late game when resources are running out (if you get there, i've only had a few that didnt finish before that stage).
i'm nowhere near as good as other players though (gold atm) so i'm sure there's others who could give better advice.
Posted 12:15pm 08/9/10
Posted 01:04pm 08/9/10
the idea behind it is that it requires 30 probes per base (including gas probes) to full SATURATE 1 base. anything pass 8x3 (3probes by 8 mineral fields) yields no returns. the reason you keep making probes and never stop is you want to keep expanding. BEST CASE SCENARIO you want about 20ish probes per base with 2 expansions also with 20 probes. of course more bases the better but really if you'er full saturating 3+ bases thats already 100 pop... of workers so you really have to wonder if ur army will be big enough for the upcoming shitfest.
you'll see the point in this when you look at mineral return graphs based on how many workers there are mining.
Posted 01:59pm 08/9/10
Edit - eh CSIRAC is first, I'll back him up anyway :P -- 30 per expansion is saturated (max mining).
You want 3 per mineral field (8x3 = 24) and 3 per geyser (24+6 = 30). By the midgame you want 3 bases mining constantly so your econ worker count should cap at about 60.
What mission you up to? The first few are a bit like that.
I'm not done but my experience has been pretty different, there's lots of tactics (lava world, train robbery etc) and achievements add additional challenges.