Lots and lots of juicy information. That's what we got from Obsidian's Tess Treadwell when we interviewed her at this year's QuakeCon about
Fallout: New Vegas. Serving as a producer from the Obsidian camp, Tess proved more than able to answer our die-hard, hardcore Fallout queries, and as suggested above, we got some really neat info out of here.
The interview covers how factions work, how companions work, how big the game is, how many quests there are, what's changed technically, how dynamic it will all be and so much more. This is one Fallout fans won't want to miss.
Click here for the full interview.
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http://en.wikipedia.org/wiki/Obsidian_Entertainment
They don't seem to have that much of a back catalogue, kotor2 was unfinished, supposedly due to a deadline and not their fault (although thats debatable, maybe they should have finished it?)
NWN2 was decent wasn't it, i remember it being alright.
Alpha protocol 2, well yeah not that great, i didn't mind the conversation trees in it though which should transfer well to a fallout game which already has a proven game engine.
Posted 07:49am 27/8/10