to the moon, athena
AusGamers caught up with 2K Australia and Randy Pitchford to discuss the recently revealed Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Welcome to Planet Nexus
We take a brief dip in the MMO pool with Carbine Studios' WildStar, and find out just what Planet Nexus has in store for us. Check it out in our preview for more!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
Trial By Dirt Bike
We take a look at the fourth title in the Trials series, and the first to hit next-gen platforms. Does it live up to the name? Find out in our review!
Post by Steve Farrelly @ 12:57pm 25/08/10 | 9 Comments
"Irrespective" is Paul Wedgewood's favourite word, and he says it for quadbillionth time in today's Brink Developer Diary. But irrespective of that fact, today's video focuses on the team's goals to blur the lines between single-player, co-op and competitive multiplayer gaming with Brink.

It's still not entirely clear (and hasn't been clear in any of our hands-on yet, either), just how they plan on combining these elements in a compelling way that doesn't seem like one has been tacked on to the other, but their confidence speaks volumes, and having someone like Richard Ham, who worked on Fable and Fable 2, is a pretty good place to start.

Watch the trailer embedded below, or click here to download it.






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Latest Comments
TiT
Posted 02:26pm 25/8/10
Looks awesome i have pre ordered teh game on steam looking forward to it!
Bah
Posted 02:50pm 25/8/10
If this is just bots that get replaced by real players, then that would be fucking lame.
Dan
Posted 03:10pm 25/8/10
It's still not entirely clear (and hasn't been clear in any of our hands-on yet, either), just how they plan on combining these elements in a compelling way that doesn't seem like one has been tacked on to the other
Did we play the same game? Imo it's crystal clear how they're attempting to bring the narrative into the multiplayer component to make it more compelling when you're playing offline against bots. Was the main point of my E3 hands on (sorry about the character encoding errors, side-effect of a recent site change that will hopefuly be remedied soon).

The real question is just how well is it going to be executed? Well enough to compete with the narrative of a traditional singleplayer fps?

Also, I wouldn't exactly call it "the end of genre" (as they elude to in the dev diary's title), but it's definitely a pretty adventurous evolution.
Trauma
Posted 05:06pm 25/8/10
I love the amount of character customization they have here, but I don't like the artistic style. Hard to be excited for this one.
Mordecai
Posted 08:29pm 25/8/10
I love the amount of character customization they have here, but I don't like the artistic style. Hard to be excited for this one.

I like both the art style and the customisation. Just wish it wasn't going to be several more months until it comes out. I want it now :(
ravn0s
Posted 08:33pm 25/8/10
im the same as you trauma. art style just looks bleh
Whoop
Posted 09:25pm 25/8/10
If this is just bots that get replaced by real players, then that would be fucking lame.

I can just imagine playing the "single player" mode where it's you vs an entire clan comprised of the best people in the game using vent/ts.
kettels
Posted 07:40am 26/8/10
Is it just me or does it look like borderlands without cell shading? im on the fence with this game some parts look cool but others not so sure about
Sc00bs
Posted 12:56pm 26/8/10
i dont mind the character style, the world style seems a bit judge dredd to me
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