beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 01:33pm 09/08/10 | 0 Comments
FarCry 2 Creative Director, Clint Hocking, has packed up his Ubisoft Montreal desk in favour of San Francisco and the Lucas campus, setting up permanent shop at LucasArts to work on an unannounced project.

Hocking has been in the games industry for many years, and is one of the more enigmatic designers I've had the privilege of interviewing and speaking with - just what he does at LucasArts is anyone's guess though. Beyond Star Wars: The Force Unleashed II (and helping on third-party-developed Lucas properties), LucasArts has been pretty quiet internally, and with their official site loading with a direct link to applying for a number of jobs, it's looking like they're going to tackle the industry in full force again soon.












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