AusGamers’ Nathan “nachosjustice” Lawrence sits down with Assassin’s Creed Syndicate Game Director Scott Phillips to discuss what’s new for the yearly series.
Game Director Scott Phillips Talks Assassin’s Creed Syndicate
AusGamers own corn-chips-as-a-meal assassin, Nathan 'Nachos Justice' Lawrence goes hands-on with the latest Creed
Darwinism vs Revolution – We Play Assassin’s Creed Syndicate
Before the release of Halo 5 later this month, we go back to the beginning with a closer look at Halo: Combat Evolved.
Throwback Thursday - Halo: Combat Evolved (2001)
We take a closer look at Year 2 of Destiny, and come away impressed. And with some new weapons too.
Destiny: The Taken King Review
Post by Steve Farrelly @ 01:33pm 09/08/10 | 0 Comments
FarCry 2 Creative Director, Clint Hocking, has packed up his Ubisoft Montreal desk in favour of San Francisco and the Lucas campus, setting up permanent shop at LucasArts to work on an unannounced project.

Hocking has been in the games industry for many years, and is one of the more enigmatic designers I've had the privilege of interviewing and speaking with - just what he does at LucasArts is anyone's guess though. Beyond Star Wars: The Force Unleashed II (and helping on third-party-developed Lucas properties), LucasArts has been pretty quiet internally, and with their official site loading with a direct link to applying for a number of jobs, it's looking like they're going to tackle the industry in full force again soon.

clint hockingfarcry 2lucasartsubisoft

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