descend the depths
We take Blizzard's action-RPG, Diablo 3, for the review spin and dabble in its many changes, and many familiarities, all while taking in its amazing atmosphere. Click here to read our verdict!
as real as it gets
Here's one way to build tension for a game: Take one already very scary setting, and amplify it with a live-action short film! Watch the video for Enter the Metro here!
ghastly review!
Tom Clancy's Ghosts have been saving the future long before Call of Duty got there, and this year sees the release of Ghost Recon: Future Soldier. Read the review!
Aussie Game of the Week!
Save little dinosaurs from a bigger dinosaur by shooting lasers at them? You had us at dinosaurs and lasers. Check out the Aussie-developed Game of the Week: Scuttle!
Post by Steve Farrelly @ 01:33pm 09/08/10 | 0 Comments
FarCry 2 Creative Director, Clint Hocking, has packed up his Ubisoft Montreal desk in favour of San Francisco and the Lucas campus, setting up permanent shop at LucasArts to work on an unannounced project.

Hocking has been in the games industry for many years, and is one of the more enigmatic designers I've had the privilege of interviewing and speaking with - just what he does at LucasArts is anyone's guess though. Beyond Star Wars: The Force Unleashed II (and helping on third-party-developed Lucas properties), LucasArts has been pretty quiet internally, and with their official site loading with a direct link to applying for a number of jobs, it's looking like they're going to tackle the industry in full force again soon.











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