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Post by Steve Farrelly @ 10:52am 05/08/10 | 24 Comments
It's a bit of a no-brainer that BioWare are working on Mass Effect 3, but just how deep will the story be given the complexities of the first two games? BioWare's Casey Hudson reckons it'll be really deep, as he disclosed to the UK's PC Zone Magazine (via CVG).

"We plan out the larger plot points of the story from one game to the next, but it would be impossible to plan it all in advance," he said in the interview. "More importantly, we'd never be able to plan as many creative opportunities if we'd do it all up front. Instead, we record what a player has done in a play-through, and then we have all of those choices available that writers can refer to as they build storylines. Numerically, it's over 1,000 variables that we'll have access to for shaping the Mass Effect 3 experience for people who've played the previous games."

That's awesome news for those of us a little obsessed with the game's rich narrative and myriad characters. And for those of you who were on the fence about the game's change to a more action-focused RPG, don't go expecting any major changes with the third release.

"In Mass Effect 2 we focused on what we love about RPGs," he said. "An awesome sense of exploration, intense combat, a deep and non-linear story that's affected by your actions, and rich customisation of your armour, weapons and appearance. We had an overwhelmingly positive response to this approach, and while we'll make further adjustments to it for Mass Effect 3, we're really happy with how it's been received so far."

There's still no word of a release window for the game, but punters like myself are suggesting we'll see it later 2011, early 2012.



mass effect 2mass effect 3rpgbioware





Latest Comments
Fuzzy
Posted 12:14pm 05/8/10
Personally I loved the way ME2 changed combat from ME1. The only change I'd like to see in ME3 as far as gameplay goes, is more 'open' combat areas. I found the mission areas for ME2 far too linear, and didn't give enough way for exploration or multiple pathing.

Maybe even a couple of planets that have re-visitable combat areas, large open areas like a gaming reserve with hunting missions. Something like Gran Pulse from FFXIII.
molokoplus
Posted 01:00pm 05/8/10
Yeah we need more sequels
DM
Posted 01:07pm 05/8/10
"In Mass Effect 2 we focused on what we love about RPGs,"

Yeah I know I love limited weaponry/armory and a game that finishes 2 hours after you put your full team together.

I will admit though ME2 did have fun combat when you were able to combine powers, such as lifting someone off the ground and then blasting them into a pit with push. Also the way you could aim your powers around small corners and stuff was kick ass.
bepatient
Posted 05:38pm 05/8/10
I was so glad to see those elevator scenes disappear in ME2. I'd probably rank ME2 as one of my favorite games and I cannot wait for the next part.
Spook
Posted 07:56pm 05/8/10
hmmm, i enjoyed me2, but i missed having all the cool weapon addons and yer appart from the story/missions, the game was linear as

need to open that s*** up

oh yer, and do more stuff with your party too, that would be cool

and more making out and moar dancing;
Tiny
Posted 08:01pm 05/8/10
Looking forward too it.

My main gripe with number two was getting my team together then having some of them die on me in the last mission straight after I got them. Didn't even get to play them.
ravn0s
Posted 08:05pm 05/8/10
its because you did it wrong. all my team members survived.
Infidel
Posted 08:13pm 05/8/10
yeah there's a way to get them to survive, but i dont care all the crap ones i had were killed off
Mantorok
Posted 08:15pm 05/8/10
My main gripe with number two was getting my team together then having some of them die on me in the last mission straight after I got them. Didn't even get to play them.
So you ignored the loyalty missions?
iJebus
Posted 10:03pm 09/8/10
You can do loyalty missions and still have them die.

I enjoyed ME1 and ME2, and didn't miss the massive amount of time I ended up spending in the inventory screen of ME1. Definitely feels like less of a classic RPG-style game, but I still enjoyed the changes they made.

My extended thoughts on both games are... here.. :p

http://the-rule-review.blogspot.com/2010/07/yesteryears-best-sci-fi-rpg-mass-effect.html

http://the-rule-review.blogspot.com/2010/07/how-bout-goodbye-mass-effect-2.html
neffo
Posted 11:42pm 09/8/10
its because you did it wrong. all my team members survived.


I lost Tali, thank Christ.

I mean iJebus.
Nerfosaurus
Posted 06:58am 10/8/10
I did the loyalty missions but still lost Legion when I sent him as the agent early on, and Garrus when I used Miranda as the swarm shield.

Turns out you get punished for not picking "good" choices for the roles, but I thought both of them were pro choices. Bah.

And sif losing Tali is ok, she is easily in my hall of favourites from bioware dudes and dudettes.

edit: I feel this is relevant
Spook
Posted 07:28am 10/8/10
tali was hawt as:

heh, i lost heaps of my squad, didnt care though, still had plenty of hawt women left to score with at post mission celebrations
ravn0s
Posted 08:07am 10/8/10
I lost Tali, thank Christ.


sif hate on tali
stinky
Posted 09:10am 10/8/10
those bioware guys sure are awesome.
ravn0s
Posted 09:18am 10/8/10
except for that one guy...
demon
Posted 09:30am 10/8/10
i did the geth loyalty mission yet when i chose the geth for the technician specialist mission near the end, it died. :/ i guess i should have chosen tali? stoopid robot! i chose miranda over jack so never got jack's loyalty. i chose simara to do the bio-shield n she survived.

cool game but it worked better as an rpg then an shooter for me... the combat was all a bit easy n as everyone else has said, linear.
ravn0s
Posted 10:26am 10/8/10
i did the geth loyalty mission yet when i chose the geth for the technician specialist mission near the end, it died. :/ i guess i should have chosen tali?


kinda strange since he should have survived that. legion and tali are the best choices for the vents.

demon
Posted 10:42am 10/8/10
it survived all the way through the vents... but died in the cut-scene just after it gets out of the vent :[ there didn't seem to be anything i could do about it so i accepted it.

where mass effect 2 really falls down i rekn is how they make this big beat-up story about say .. the krogan. about how they are invincible n have to be controlled with the genophage n stuff... n then when you fight them in the combat parts... it's all just PEW PEW PEW ! you're ded! :P same went for the krogan, the geth, the collectors, the pratorians, etc... the story makes them out to be invincible in combat... when really it shoulda been about 'yo! look out for shepard if he crouches behind a barricade... he's invincible!!!' ;p
ravn0s
Posted 10:51am 10/8/10
it survived all the way through the vents... but died in the cut-scene just after it gets out of the vent


who did you have as leader for the second group? that also affects the outcome.
demon
Posted 10:56am 10/8/10
miranda
ravn0s
Posted 10:58am 10/8/10
if both legion and miranda were loyal then he shouldnt have died. :/
demon
Posted 11:03am 10/8/10
ahh .. i think that although i did the geth loyalty mission n got legion's loyalty... i think i lost it again when later legion n tali have an argument & i choose tali over legion? that's probably it... coz i definitely had miranda's loyalty :D

anyways... bring on me3 :D
Nerfosaurus
Posted 12:30pm 10/8/10
Yep I was in the same boat, could have been that which caused it.
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