shark week, all week
Depth is one of the best games you may have never heard of, and we've gone hands-on with it and had a chance to chat to the team behind it. Check out both features!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 12:44pm 23/07/10 | 5 Comments
What do you get when you combine New York Times Best Selling Author, R. A. Salvatore, Spawn creator Todd McFarlane and Elder Scrolls IV: Oblivion Lead Designer, Ken Rolston, under the publishing might of the likes of EA? You get Kingdoms of Amalur: Reckoning, an action/RPG that might just blow you away.

Revealed proper at Comic-Con, the new title looks to offer the sort of game adventure/action/RPG junkies crave, while the official site's overload of info is enough to give anyone's gaming lobe a raging... expletive. Check out a host of screens and artwork right here, or from our selection below, and check out the embedded trailer to start getting all excited.

One thing is for sure, EA are really showing their drive to push the industry forward in terms of new IP with talented peeps. Stay tuned for more as we get it.








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Latest Comments
Steve Farrelly
Posted 12:50pm 23/7/10
awesome

seriously awesome
deus
Posted 12:55pm 23/7/10
might just leave the TES Oblivion world for this! They have gathered a lot of talent for this, here is hoping it all gets used!
kettels
Posted 02:31pm 23/7/10
amazing, lets hope they can pull it off
glynd
Posted 02:42pm 23/7/10
Massive fan of spawn and eldar scrolls ... i can't see how they couldn't pull it off!
Eorl
Posted 11:21pm 23/7/10
Did it just look odd in a animation perspective when he was running towards the large dragon thing. It was as if his feet did the whole "looney tunes" style with quicker then human movement.
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