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Post by trog @ 03:32pm 18/06/10 | 52 Comments
Brink is one of the last bastions of hope for the hardcore PC gamer; in a world that is becoming increasingly dominated by consoles and lousy PC ports, the days of the old fast-paced PC FPS games almost appear to be coming to a close sometimes.

The new E3 trailer starts off with the character customisation, then some weapon customisation before launching into gameplay proper. There's some example footage of interacting with various parts of the environment in addition to the actual running around and shooting. The trailer gives you a feel for Splash Damage's typical objective-based approach to multiplayer game design as well, showing team members performing certain tasks and the audio cues you get when control points change hands.

As always you can download the HD version or stream the low quality one if you're running low on bandwidth.




brinke3 2010trailer
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Latest Comments
TiT
Posted 04:15pm 18/6/10
Looks good!!! cant wait!
MARLINBLADE
Posted 04:57pm 18/6/10
Yeah looks pretty cool... take a lot to pull me away from BC2 tho...
Martz
Posted 05:05pm 18/6/10
err why are they showing us a console gameplay vid :/
Trauma
Posted 05:11pm 18/6/10
Interesting that you called this a hardcore PC game... I find myself wondering if this would even be considered a PC game. Seems very basic, no lean, no prone, not even crouch in that vid and he was using a controller. I like the character customization int hat vid tho.
Martz
Posted 05:17pm 18/6/10
pc versions may have more "controls"?
Bah
Posted 05:25pm 18/6/10
Seems very basic, no lean, no prone, not even crouch
A bit like that noob console game quake.
Methz
Posted 05:30pm 18/6/10
^^ Haha

Btw watch harder. there was some crouch at least :P
trog
Posted 05:52pm 18/6/10
after playing some Doom 2 deathmatch today I think simpler is more hardcore :>
Trauma
Posted 06:00pm 18/6/10
I think doom would have worked awesome on console lol

pc versions may have more "controls"?

Honestly how often does the PC port of a game have more controls. Just today I downloaded the MoH 'beta' if you can even call pre-order extras a beta and it not only does not have lean in the control list there is nothing bound to Q & E by default. Does Bad Company 2 use Q & E for anything? If so i imagine it will be similar.
ravn0s
Posted 07:34pm 18/6/10
looks kind of slow
eXemplar
Posted 07:46pm 18/6/10
Brink is one of the last bastions of hope for the hardcore PC gamer; in a world that is becoming increasingly dominated by consoles and lousy PC ports, the days of the old fast-paced PC FPS games almost appear to be coming to a close sometimes.

Do you get paid to spout this crap? That whole video looked like a slow, generic and quite frankly boring looking console game.

Seriously, what kind of selling point is "audio cues you get when control points change hands" ??!
trog
Posted 07:56pm 18/6/10
Do you get paid to spout this crap?
Yep!
That whole video looked like a slow, generic and quite frankly boring looking console game.
wat
Seriously, what kind of selling point is "audio cues you get when control points change hands" ??!
I'm not a sales person and I'm not listing it as a selling point. It is something that happens in the trailer. It's in the part of the post where I talk about what's in the trailer.

Besides, I dunno if you just played CSS or what else your limitations may be, but people that like multidimensional objective-based FPS games actually like knowing when things are happening that are more complicated than "the other team planted the bomb".
ctd
Posted 08:00pm 18/6/10
iron sight, sprint, lean are the worst things ever invented.
trog
Posted 08:07pm 18/6/10
I love iron sight - it's a great, simple gameplay mechanic that offers improved accuracy with a simple cost - reduced visibility. I also love sprint for the same reason - short-term speed boost in which timing is everything and movement penalty afterwards.

I don't mind lean, but can live without it because it keeps gameplay faster (less camping around corners). But as a snipey lamer, I get a lot of benefits from it so if it's there, I'll use it.

I agree Brink looks a little slow - the average run/movement speed seems slow but there's an occasional sprint, so I'm not sure if that is an actual sprint, or a run and everything else is walk. I like how it borrows climbing over obstacles from Urban Terror (one of the greatest FPS games/tac shooters ever made, IMO) - it reminds me a lot of UT in some ways. I have faith in this not playing as slow as it looks - UT always looked a little slow until you played it and s*** went crazy and crap was flying everywhere - man I loved that game.
E.T.
Posted 08:27pm 18/6/10
Um, whats new and exciting about this? I didnt see anything to inspire me at all really.

I'd like to see a Mirrors Edge, parkour style team deathmatch game. I think it'd be great for capture the flag style play.
ravn0s
Posted 08:35pm 18/6/10
i want mirrors edge 2
Trauma
Posted 08:37pm 18/6/10
iron sight, sprint, lean are the worst things ever invented.

... trolling?
DM
Posted 08:44pm 18/6/10
I thought that this looked pretty cool. The amount of customization really seems to be large and can seemingly equal some cool combos. Provided they don't screw the pooch on the whole dedicated server issue i'd be willing to buy this as it looks quite fun.

I have faith in this not playing as slow as it looks

Also he was using a controller and not really doing much besides looking so that doesn't help it look fast.

Also I love the idea of how you see how much exp you are getting. 1 bullet seems to be 1 or 2 exp per hit so you see a constant stream of the stuff. Could be just me though.
eXemplar
Posted 09:09pm 18/6/10
Before I go on, I'd just like to link this video: http://www.youtube.com/watch?v=mEWNraQcOZQ#t=3m23s
You can check out how cool you look while you're doing it !!!11oenone How long before they're whoring the whole microtransaction model for item upgrades and magical flying horses for your next level of XP? The whole minute intro showing how cool it was to paint a clown face on some guy though was really fascinating.

Besides, I dunno if you just played CSS or what else your limitations may be, but people that like multidimensional objective-based FPS games actually like knowing when things are happening that are more complicated than "the other team planted the bomb".

Ignoring your attempt at a high-brow gaming diss, how is something like "Brothers, the enemy is stealing one of our command posts!" so good compared to any other vox objective announcement in any other objective based FPS game? You can't even see who or when it happened, there's no log or history or visual indication of how long it will take them to steal it or what's happening. Hell, you can't even see where the command post is located.

Also, how is the game multidimensional? TBH, it looked fairly linear. They got to some tunnel, clicked "A" to complete quicktime like objective and then the door closed behind them and they moved along.

Don't get me wrong, I love a good team based fps. Everything from quakeworld to bfbc2 (even when other people don't like them so much aka mw2) but this just smells too much like a game being sold on marketting. All it needs is peter molyneux in here claiming something revolutionary and you'd have a winnar.
DM
Posted 09:22pm 18/6/10
Also, how is the game multidimensional? TBH, it looked fairly linear.

The same could be said about nearly every team based FPS out there. Look at TF2. How much more linear do you want to get? I don't get why linear is a bad thing now days. Not every game can be a massive GTA4 sized sandbox and for multi-player unless you have an absolute massive player cap like MAG, then what's the point of it? TF2 is what game devs should be trying to replicate when it comes to team FPS games IMO. 3 years later and they are still supporting it and it's still popular as ever. Brink comes about as close as i've seen lately to that from a first glance. I could be quite wrong though. Time will tell.
eXemplar
Posted 09:27pm 18/6/10
It was more a gibe at whatever press release trog was quoting than a negative for linear gameplay. I 100% agree on the TF2 though, but I'm not sure about this coming close. It seems more like it could be a borderlands mod.
Bah
Posted 09:36pm 18/6/10
iron sight, sprint, lean are the worst things ever invented.
... trolling?

No, the truth.
F*** iron sights.
natslovR
Posted 10:13pm 18/6/10
after reading the OP that video was nothing like what i expected. It seemed like it was a giant mech game being played in little humans. The mechanics and environments reminds me of the indoor regions of Tribes a bit, but slower, and without jetpacks and disc guns.
trog
Posted 10:25pm 18/6/10
how is something like "Brothers, the enemy is stealing one of our command posts!" so good compared to any other vox objective announcement in any other objective based FPS game?
I wasn't saying it was f*****g revolutionary - I just posted a description of s*** that happened in the video
after reading the OP that video was nothing like what i expected
What were you expecting, other than character customisation, weapon customisation, interaction with the environment, and running around and shooting?!

There appears to be some confusion based on me saying "last bastions of hope for PC gaming". I'm not saying this is revolutionary or ground breaking or anything. Quite the opposite - I'm saying it's a PC game that is, by all reports, based on the tried, tested and trusted Ye Olde Modele of the classic FPS games. It'll have dedicated servers. It'll be moddable. It'll have map editors. There'll be competitive game play modes. All that s*** that we used to take for granted because, well, it would be f*****g stupid not to include if you wanted to make a game that people would play for years, that we no longer get.

Looks like I'm alone in longing for the glory days. I was pretty depressed when looking up CSS stats today to see that MW2 is the 2nd most popular PC game on Steam. The market has spoken and I guess the new order is here to stay
Trauma
Posted 10:32pm 18/6/10
Also, how is the game multidimensional? TBH, it looked fairly linear.
The same could be said about nearly every team based FPS out there. Look at TF2. How much more linear do you want to get? I don't get why linear is a bad thing now days. Not every game can be a massive GTA4 sized sandbox and for multi-player unless you have an absolute massive player cap like MAG, then what's the point of it? TF2 is what game devs should be trying to replicate when it comes to team FPS games IMO. 3 years later and they are still supporting it and it's still popular as ever. Brink comes about as close as i've seen lately to that from a first glance. I could be quite wrong though. Time will tell.


That pretty much what i thought while watching this, it really does have a TF2 feel, a bit more depth but same sort of formula, sadly for me TF2 was unable to hold my interest.

It was more a gibe at whatever press release trog was quoting than a negative for linear gameplay. I 100% agree on the TF2 though, but I'm not sure about this coming close. It seems more like it could be a borderlands mod.
Nah, Rage is the borderlands mod :P
DM
Posted 10:32pm 18/6/10
I was pretty depressed when looking up CSS stats today to see that MW2 is the 2nd most popular PC game on Steam

I'm with you on that. Bring back the quake days I say. When games had health meters and crouching behind boxes for a few seconds didn't regenerate all your health. When you could carry a truck load of weapons and reloading weapons didn't exist. Long as this game has good dedicated server support (AvP had DS's too and look how well that turned out) i'll be all over this
Trauma
Posted 10:39pm 18/6/10
There appears to be some confusion based on me saying "last bastions of hope for PC gaming". I'm not saying this is revolutionary or ground breaking or anything. Quite the opposite - I'm saying it's a PC game that is, by all reports, based on the tried, tested and trusted Ye Olde Modele of the classic FPS games. It'll have dedicated servers. It'll be moddable. It'll have map editors. There'll be competitive game play modes. All that s*** that we used to take for granted because, well, it would be f*****g stupid not to include if you wanted to make a game that people would play for years, that we no longer get.

Looks like I'm alone in longing for the glory days. I was pretty depressed when looking up CSS stats today to see that MW2 is the 2nd most popular PC game on Steam. The market has spoken and I guess the new order is here to stay


Hell no Trog, I think the glory days were the best for sure but I was just saying this does not have a PC look about it, maybe I'm getting too old. I didn't know it would have dedi, editors and mod support, that's sweet but is all but a confirmation that it will use a microtransaction model (is this confirmed?)

As for the stats, if you take away the IWnet s*** MW2's game play is solid. The lack of mod support is just to cut the games life span for the next COD.
natslovR
Posted 10:41pm 18/6/10
No what mislead me was "the days of the old fast-paced PC FPS games almost appear to be coming to a close sometimes". I expected to see a fast paced game not something that looks like a slow paced console-controller game. there were no flick spins, they didn't quickly scan a room, just plodded up to a balcony edge and shot everyone below barely changing the screen's view, then slowly plodded backwards like a thousand tonne Mech so there was no return fire.

I expected blisteringly fast deathmatch, with people exploding all over the place, flicking around to check over your shoulder because you hadn't looked there in the last 5 seconds and there's bound to be a rocket coming for you, not something that could've been a scripted single player FPS scene on a console.
Trauma
Posted 10:50pm 18/6/10
In a what would seem unrelated but actually isn't way... Trog will you guys been taking any notice of OnLive's success/failure?
weedy
Posted 11:30pm 18/6/10
Hmm the original trailers for this game looked good, that gameplay looked rather boring to me doubt ill be buying this game now... i actually yawned whilst watching it.
syzc
Posted 11:54pm 18/6/10
Just a bad video representation imo, the older walk through was much more exciting showing off how fluid the gameplay/movement system is in this, as for this demo i think its just a case of bad player clearly vsing bots using a controller whos more interested in looking at the environment and trying to aim rather then playing the game
trog
Posted 10:43am 19/6/10
No what mislead me was "the days of the old fast-paced PC FPS games almost appear to be coming to a close sometimes". I expected to see a fast paced game not something that looks like a slow paced console-controller game. there were no flick spins, they didn't quickly scan a room, just plodded up to a balcony edge and shot everyone below barely changing the screen's view, then slowly plodded backwards like a thousand tonne Mech so there was no return fire.

I expected blisteringly fast deathmatch, with people exploding all over the place, flicking around to check over your shoulder because you hadn't looked there in the last 5 seconds and there's bound to be a rocket coming for you, not something that could've been a scripted single player FPS scene on a console.
yeh, I see what you're saying, but I guess I just extrapolated out this video based on the other videos I've seen in conjunction with my memories of how fast-paced some slow-looking games are.

The other thing to remember - if they'd made a video like that with heaps of flicking around it would be basically unwatchable and too confusing for most people
Tetsuo
Posted 12:43pm 19/6/10
Pfft f*** most people.
Josh
Posted 10:57pm 19/6/10
looks like battlefield tbh, only with no vehicles.
ravn0s
Posted 11:11pm 19/6/10
looks nothing like battlefield
Eorl
Posted 09:25am 20/6/10
looks like s***, so does look like bfbc2...
Reality
Posted 04:43pm 20/6/10
i am so sick of iron sights.
Josh
Posted 04:55pm 20/6/10
Whatever ravnos
DM
Posted 05:00pm 20/6/10
i am so sick of iron sights

I'm no fan of it either. It's here to stay though since "realism" trumps fun these days it seems.
trog
Posted 05:19pm 20/6/10
Why don't you like iron sights? You don't have to use them if you're a fan of spray'n'pray, but if you want to play a more tactical game the option is there
Bah
Posted 05:54pm 20/6/10
Because they are s***.
They block half your screen - oh but that's a trade off for accuracy you say, but games that use them you have zero accuracy when not using them so it's not really a choice if you are further than point blank.
"shooting from the hip"(which iron sights is supposed to counter) is a bulls*** concept - show me a swat guy walking around with his mp5 "at the hip", afaik they hold them at their shoulder.
You don't have to use them if you're a fan of spray'n'pray
Really? Try playing a game that uses them just using the spray'n'pray method.
Besides it's not just "spray'n'pray" that's affected when you cannot fire a single accurate shot without raising the iron sights.

Also you get stupid s*** like i remember in the cod games, you shoot an enemy, they drop to the ground "great they are dead" you think, but no hidden behind the huge drawing of a gun they are just getting ready to shoot you as soon as you turn to your next target.
trog
Posted 05:58pm 20/6/10
Well I haven't played that many games that have implemented it that s***tily - I guess you are talking about Battlefield? I can definitely see it getting implemented poorly though and maybe that explains why everyone hates it (I haven't played a BF game properly since BFV; I gave up on BF2 about 10 minutes in)

The best execution I've seen was True Combat which had it nailed.
CSIRAC
Posted 06:17pm 20/6/10
Looks good.... but that video was pretty poor. The guy playing somehow avoided conflict for half of it, and who said it was fast? it looked slow as s***, need to speed that s*** up by like 50% to even come close to what ppl would deem "hardcore". and lolz @ console video i thought it was just some noob on a mouse but it makes sense that it was console now. While i understand you wouldnt want some 100% rail guy flicking around like hes on crack, that video only demonstrated how slow the game is.
Tetsuo
Posted 06:55pm 20/6/10
Umm bah. Using your own example of a SWAT guy running around with his MP5 not at his hip, show me a single SWAT guy not doing an entry assault with his iron sights in his f*****g face.

Holding a rifle at your shoulder, is TO USE THE F*****G IRON SIGHTS.

F*****g retards i swear.
Bah
Posted 07:27pm 20/6/10
No s***, really!?!

My point was c***'s dont fire from the hip at all, so any time you fire (if you are going for realism) you would be using the sights, so to differentiate between the firing from the hip and iron sights in the name of realism is stupid.

F*****g retards I swear.
syzc
Posted 07:39pm 20/6/10
cowboys shoot from the hip and are pretty accurate too
Tetsuo
Posted 08:27pm 20/6/10
Yes but bah your entire argument to begin with was your entire dislike of iron sights.

Now you are saying that firing from the hip is retarded because everyone should be using iron sights?

Gee Gee good sir i need a bottle of scotch to be happy around you.
Bah
Posted 08:36pm 20/6/10
I was talking about the "firing from the hip" concept being bulls***, and it usually goes hand in hand with iron sights.

Sure have my player model look down his sights, but dont block half my screen with a gun model and dont make me press a button to "bring up my sights" as they should be up all the time.
trog
Posted 08:44pm 20/6/10
Sure have my player model look down his sights, but dont block half my screen with a gun model and dont make me press a button to "bring up my sights" as they should be up all the time.
you cannot envisage a tactical situation in which you are sprinting in a close-quarters environment and might not want to have the gun on your shoulder and instead are firing from the hip?
Bah
Posted 08:51pm 20/6/10
I dont know, maybe my government has disowned me, left me in an enemy country, my arch enemy has kidnapped my children and married my wife because she thinks i am dead, and all i have is my 30 inch biceps, headband and an m60.
trog
Posted 08:55pm 20/6/10
that's what I'm talking about!
Trauma
Posted 11:01pm 20/6/10
i am so sick of iron sights.

So go back to counter strike.
i am so sick of iron sights
I'm no fan of it either. It's here to stay though since "realism" trumps fun these days it seems.

Realism is fun imo, I hate illogical fantasy bulls***. Needs to be believable, if you can't use iron sights... the issue is at your end.

I was talking about the "firing from the hip" concept being bulls***, and it usually goes hand in hand with iron sights.

Sure have my player model look down his sights, but dont block half my screen with a gun model and dont make me press a button to "bring up my sights" as they should be up all the time.

lolwut, are you serious? The mental image of this is hilarious!
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